So I am running the Pirates of Drinax campaign and one of the "side missions" that the players can do is related to a pirate and his base...
As you might guess, the reward for the mission is..
So now I have to design this base and figure out how the players can actually run it. I have already did some of the design work but I am going to have to revisit it and scale it up a bit, especially the living quarters section since I only took into account pirate crews and such.
Since a Class B starport is supposed to have refined fuel and full repair facilities I have included a shipyard and fuel refinery. What I don't know is how big either of those should be or how many people it would take to run them? I assume that a lot of the work would be automated, but someone still has to run things and maintain the automation!
Then I also have a warehouse and starport control, both of which are much easier to figure out how to staff and how much space they take up. And of course there would be barracks, mess hall, recreation area, storage, and all the things that people who are running this place would need.
Since it is in/on an asteroid I am thinking that designing it like a very large ship or space station is the route I should take, but just how big would it have to be? My current design has a very large central area hollowed out of the asteroid where up to 10 ships (500dT or less) could dock along with the shipyard, warehouse, and refinery. But I think it's not big enough, which can be fixed by adjusting the scale of my drawing, but I just don't know how big it needs to be.
So any ideas, comments, suggestions, or examples would be greatly appreciated, both on the design and staffing side of things.
Thanks!
A century ago, a notorious pirate named Tamby
Dour attacked shipping within four parsecs of Wildemann. The
Imperial Navy intercepted and killed Tamby, but were never able
to find his hidden base........
As you might guess, the reward for the mission is..
The real treasure, though, is Dour’s hidden base – a fully
functional, well-equipped and extremely well hidden Class-B
starport right on the main shipping lane…
So now I have to design this base and figure out how the players can actually run it. I have already did some of the design work but I am going to have to revisit it and scale it up a bit, especially the living quarters section since I only took into account pirate crews and such.
Since a Class B starport is supposed to have refined fuel and full repair facilities I have included a shipyard and fuel refinery. What I don't know is how big either of those should be or how many people it would take to run them? I assume that a lot of the work would be automated, but someone still has to run things and maintain the automation!
Then I also have a warehouse and starport control, both of which are much easier to figure out how to staff and how much space they take up. And of course there would be barracks, mess hall, recreation area, storage, and all the things that people who are running this place would need.
Since it is in/on an asteroid I am thinking that designing it like a very large ship or space station is the route I should take, but just how big would it have to be? My current design has a very large central area hollowed out of the asteroid where up to 10 ships (500dT or less) could dock along with the shipyard, warehouse, and refinery. But I think it's not big enough, which can be fixed by adjusting the scale of my drawing, but I just don't know how big it needs to be.
So any ideas, comments, suggestions, or examples would be greatly appreciated, both on the design and staffing side of things.
Thanks!