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A Hidden Pirate Base.....

is that a Chop Shop could potentially build a starship from the ground up, including an amazing amount of customization and innovative design work

that's a car. a starship is a ship, with an owner and crew that will be dead or missing or objecting. why would anyone capable of building a starship want the hassle of doing it in an illegal setting with lots of law-enforcement attention?
 
then that's (one place) where law enforcement will focus.

"ok, where's this computer from?" "how should I know, got it from a guy on planet dingo 01." "look, if I get investigated I have to tell them something. where's it from?" "an A2 crashed, it's salvage, that's all I know. just tryin' t'make a livin' here." "hull number, incident report number, insurance investigation number?" "should be coming in on the next x-boat. geez, look, I'll give it to you for 10% of what it's worth, ok?" "ok, but if they come after me I'm pointing right at you." "gimme the cash."

two years later. scout swat team shows up, thundering through the door in full combat armor. "who? or we're confiscating this whole ..." "don't shoot it wasn't me it was benny fuzzball he runs the ics scowbucket through here twice a year here's his picture." "where?" "should be showing up on planet pinko 02 in two weeks he has a girlfriend there don't shoot I got kids." "you'll be getting an assessment notification in a few weeks, I suggest you pay it." they thunder out.
This feels like a variation on the old "Piracy can't exist" argument. Stolen car parts get sold all the time. I don't see lots of SWAT or USMC raids targeting the sale of stolen parts.

You paint a picture of an Imperium that is LL 11 across the board.
I suspect that on worlds that are LL 11, either a palm will be greased to obtain official paperwork, or a no-questions-asked black market will spring up like happens in some real world places with quasi-police states.

Beyond that, I suspect that the Class B/C starport on a TL 10 world with a LL 4 is a more likely market ... and they will be glad to get it.

Or across the border in Vargr space.
 
that's a car. a starship is a ship, with an owner and crew that will be dead or missing or objecting. why would anyone capable of building a starship want the hassle of doing it in an illegal setting with lots of law-enforcement attention?

*chuckle* You obviously need to hang out with some 1%'s...

The easiest answer would be because they can't buy one someplace else. Also, by virtue of the it's existence, it argues against a huge amount of law-enforcement attention - plus who says that building the starship is illegal? Or that the setting itself is illegal? Or that it is really that much of a hassle?

Bribe the right officials, fly the right flag, cruise and operate in frontier or border areas (where, presumably, pirate activity is more prevalent anyways because of a lack or complication of navy resources) and things could very well be relatively smooth in operation.

More simply, as long as there are people doing illegal things with starships, there will be a market for building and maintaining starships where those people don't have to interact with the legal authorities.

D.
 
This feels like a variation on the old "Piracy can't exist" argument. Stolen car parts get sold all the time. I don't see lots of SWAT or USMC raids targeting the sale of stolen parts.
Could that be because stole car parts aren't worth several million dollars each? The biggest problem I see for pirates (once they've gotten away with a ship) is that it's worth while tracking them down just for the sake of being able to confiscate the loot. Combine that with another seven tech levels worth of forensic ability and your seller of dodgy spare parts really need to avoid being suspected at all. Because once you are suspected, an ultratech forensic examination will tell which one of which batch of drives or power plants or hull plates a given component came from. "Can you tell me why your jump drive came from the Unlucky Prey, a ship that was captured by pirates two years ago?"

And that's not even taking ultratech methods of labeling ship parts into account.


Hans
 
So could this be the place where anyone conducting illegal activities within 15 parsecs comes to get their ship worked on (and fence their stolen goods)? I can see that as a profitable business, perhaps worth the investment of 5B Cr. No need to build starships, and all of the boats they build are custom jobs.

For immediate release to all starports within the sector:
"Be on the lookout for a Strephon class merchant cruiser with heavy battle damage from an encounter with IN Kinunir class colonial cruiser Urshu. Suspected of piracy. ENDTRANS."

Cheers,

Baron Ovka
 
But if it's a class B starport, it's not a shipyard, it's a boatyard. And it's not 500T a week, it's able to work on 500T a week. If that work is on a 500T ship that takes one year to build (I haven't checked the construction times), then it would be 500T of ship -- sorry, boat -- per year.

I don't know what the cost difference between shipyards, boatyards, maintenance facilities, and repair facilities are, if there are any (as seems reasonable).


Hans

Mongoose & GT use different definitions than the othereditions of Traveller do.

The boatyard is no slips over 99 Td and at least one over 9 Td capacity, as 10 -99 Td is the definition of small craft.
A shipyard is at least one of at least 100 Td. Amajor yard is at least one of 5000 Td or more.

Borrowing from wet naval tradition, a yard has drydocks with cranes, while a repair station has only cranes quayside... so replacing drives and major hull repairs would seem to be the equivalent. But note... in a pinch, wet repair stations have done engine replacements quayside. (USS Storres had an engine swapped quayside in Kodiak once.) So it is muddy water.
 
Could that be because stole car parts aren't worth several million dollars each? The biggest problem I see for pirates (once they've gotten away with a ship) is that it's worth while tracking them down just for the sake of being able to confiscate the loot. Combine that with another seven tech levels worth of forensic ability and your seller of dodgy spare parts really need to avoid being suspected at all. Because once you are suspected, an ultratech forensic examination will tell which one of which batch of drives or power plants or hull plates a given component came from. "Can you tell me why your jump drive came from the Unlucky Prey, a ship that was captured by pirates two years ago?"

And that's not even taking ultratech methods of labeling ship parts into account.

Hans
The OTU Starports are LL 3 (IIRC), so the chance of having your used computers inspected passing through a starport is only 1 in 36 (roll snake-eyes). Thus I can sell 35 stolen computers for every one that get's caught. If caught, then I plead guilty to possession of stolen property and pay the fine. "I thought that deal seemed a little too good to be true. Sorry."

After the first sale, who knows how many hands it will pass through before it gets to an actual shipyard to be installed. Eventually you will trace the computer back to "I bought it from some guy at a class D starport ... but that was almost a year ago, I don't remember his name." Or a 53 year old local Starport master at a class E starport who says "Lots of ships come through selling lots of stuff. I work here alone and part time, we don't keep records on every transaction. Here, check the log yourself ... John Doe of the None-of-Your-Business and Jane Smith of some Vilanni scratching that I can't make out ... were both in port that week. If you want SPA paperwork, then send an SPA Starport Administrator to run the place. We got no slavers, no nukes, and no Psions within the fence. That's what they said my job was. Enforce Imperial Law within the Starport. I've done that." ;)


Part of the idea behind the chop shop is to break it down into pieces too small to be traced. If computers can be traced, then we sell crates of electronic parts so you can repair YOUR starship computer.
 
The OTU Starports are LL 3 (IIRC), so the chance of having your used computers inspected passing through a starport is only 1 in 36 (roll snake-eyes). Thus I can sell 35 stolen computers for every one that get's caught. If caught, then I plead guilty to possession of stolen property and pay the fine. "I thought that deal seemed a little too good to be true. Sorry."
No, that's the chance of a random encounter with the law. I'm arguing that the value of starship drives and power plants would up those percentages considerably from the mere random encounter.

After the first sale, who knows how many hands it will pass through before it gets to an actual shipyard to be installed. Eventually you will trace the computer back to "I bought it from some guy at a class D starport ... but that was almost a year ago, I don't remember his name."
"Ah well, I guess all we can do is fine you for buying stolen property. And confiscate your drive, of course. And put you on the list of ships that get inspected at every starport."

If that is something that's a real possibility, the actual value of stolen drives are going to go way down.


Part of the idea behind the chop shop is to break it down into pieces too small to be traced. If computers can be traced, then we sell crates of electronic parts so you can repair YOUR starship computer.
And my argument is that with ultra-tech labeling and forensics, there is no such thing for any component of any reasonable size.


Hans
 
Stolen car parts get sold all the time. I don't see lots of SWAT or USMC raids targeting the sale of stolen parts.

heh. try selling pieces of a stolen destroyer or hijacked super freighter or vanished passenger liner.

You paint a picture of an Imperium that is LL 11 across the board.

and that brings up another issue. "the imperium rules the space between the stars." space piracy, particularly interstellar space piracy, is a direct and material challenge to the imperium's very reason for existence. there will be a response, and it will be overbearing. tracking down and squashing space pirates is not law level 11, it's just good practice that any ruler from the beginning of time until the year 3900AD would recognize.

More simply, as long as there are people doing illegal things with starships, there will be a market for building and maintaining starships where those people don't have to interact with the legal authorities.

the goal of piracy is wealth. if they can afford to buy and maintain starships then they already have wealth. for them to engage in piracy would be like a millionaire robbing kiddies in the park for their lunch money.

plus who says that ... it is really that much of a hassle?

the setting.
 
"Ah well, I guess all we can do is fine you for buying stolen property. And confiscate your drive, of course. And put you on the list of ships that gets inspected at every starport."

that's how I'd do it. for starters.
 
The setting clearly includes pirates. It just doesn't explain how a pirate economy functions. And it does not clearly include starship chop shops, much less explain how their economy work.

Just like D&D dungeons clearly contain dragons... :devil:


Hans
 
I think the other thing to keep in mind is that just because there is the capability to embed TLX tracking and identification widgets or specific traces of handwavium in alloys doesn't mean that everyone has the ability to read them.

Also, even if they theoretically do, this doesn't mean that it's economically feasible.

Also, even if it is, it doesn't mean that every Non-Aligned or Non-Imperial (or pick your polity) system has agreed to use them - or has agreed to use them Get enough manufacturing facilities that don't use them, and this system quickly starts to fall apart.

All of that assumes that whatever the system is, it isn't susceptible to spoofing of some sort - and truthfully, while there is talk in the OTU about transponders, there isn't much talk about tracking ship components (or, frankly, even high value cargo). This *suggests* that the primary way that startships are tracked is by the transponder/registry (not by the bits). In fact, IIRC, I think that is basically what the old "Give Banks A Fighting Chance" article functionally says.

D.
 
All of that assumes that whatever the system is, it isn't susceptible to spoofing of some sort - and truthfully, while there is talk in the OTU about transponders, there isn't much talk about tracking ship components

probably assumed.

will anti-piracy operations be foolproof? not at all. it's a big imperium and there's lots of space and lots of lootable wealth flying around. but if a pirate 1) engages in a piratical act 1/month and 2) has a .95 chance of getting away with it (pretty good odds if we're talking 20Mcr a pop) then he has a .45 chance of getting caught that year. that's really bad. so law enforcement only has to make the chances of getting caught high enough, and there goes piracy.
 
so law enforcement only has to make the chances of getting caught high enough, and there goes piracy.
Under what circumstances is eliminating piracy a desirable goal?

Clearly, you would not want core rules in which piracy was impossible since there is a lot of golden era space opera literature about piracy that a referee might want to use in their Traveller universe.

Is it a desirable goal for the OTU?

If eliminating the possibility of piracy is not a desirable goal, then the collective energy would be better spent figuring out how and why it does exist.

In some ways, it is like FTL travel. NO FTL travel is more realistic, but less fun in a game. Realism is a 1 year trip to Mars. Fun is Star Wars.
 
In some ways, it is like FTL travel.

hardly. ftl is scifi, a vision of a possible future. widespread piracy in the postulated otu, however, is a contradiction of the conditions of the existence of the postulated otu. it is a departure from the setting, from the milieu itself. one may easily envision limited or one-off piracy in the otu, but not widescale piracy sufficient to support a "class b" port.

of course it's game, and the referee may decree "let there be pirates!" and lo, there are pirates. but to make everything else fit into that he'll then have to decree that planetary law enforcement and the imperial navy are inept, or shorthanded, or ... something, who knows what, that will then cripple the otu as the otu.
 
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