Fritz_Brown
Super Moderator
Here is the latest on piracy off Somalia. And, it ties neatly into this thread on Less Lethal Weapons!
(Note: one lifeboat taken will pay all maintenance, life support and salary costs for a 400tn corsair for about three years).
10% is closer to a realistic price for hot goods. Or so I've been told.Originally posted by robject:
Here's the telling quote, assuming one can resell ship's boats for 25% of their value:
This implies the existence of a real customs service who'd be inclined to get snarky with free-lancers.Originally posted by Ptah:
Much is made of pirates "attacking" other ships. How much has been discussed about subterfuge, e.g., pretending to be a patrol ship and sending over a "customs/inspection party" to board a ship? Or even sneakier, don't even try to take anything, pretend to be a customs official and just require a "bribe" to approve the cargo.
That's where the pirates that the ship encounter tables generate show up. Hijacking isn't piracy. At least, it's not the kind of piracy people object to. The kind of piracy people object to is the kind where you take a big, expensive ship with guns, go capture another ship, and take it somewhere where you can sell it, all without leaving behind enough clues to your identity that interested parties can track you down. And believe me, if tracking you down means that the tracker can confiscate your big expensive ship, then there will be parties interested in tracking you down.Originally posted by Ran Targas:
I'd expect a lot of piracy to happen on the ground, hitting delivery trucks, stealing small craft or ships and selling them to chop shops, shanghai'ing crew for ransom or slavery, etc. No need to wait near the 100 diameter limit.
Very true. But the CT ship encounter table have pirates lurking even in systems that must be assumed to be adequately defended. Like any world with a population of 10 millions or more.Originally posted by wordserpent:
In an unpatrolled system it would be dog-eat-dog.
Who says there's no law protecting anyone? Anyone who commits an act of piracy forfeits the rights to his ship (at least, I don't know of any nation in history that didn't confiscate any pirate ship its navy happened to catch). And if you're flying a big, well-armed, fast ship, then you're flying an awful lot of money. Enough so that if it is possible to track you down, someone could spend years doing so and still make a handsome profit when he catches up to you. So if you intend to commit an act of piracy, you'd better make damn sure you don't leave clues to your identity behind.Since there is no law protecting anybody then the biggest, best armed, fastest ship would have a distinct advantage.
Very true.Ships that were evenly matched (i.e. two corsairs or two armed Far traders, ect) would risk losing too much to try and take another ship unless it was a sure bet you'd win.
If it's tanks are empty, a merchant ship is in trouble. If it has enough fuel for a jump, a jump from inside the 100 diameter limit would put a serious crimp in the pirate's plans.Then there's the Ship's Boat option. A merchant, desparate to escape from a big, bad pirate ship could send it's ship's boat off in one direction (unmanned) and take off in the other, hoping that the pirate will chase after the boat for an easy win rather than risk taking a hit in combat. If the pirate ships outnumber the merchants then the merchant had better be travelling with friends (merchant convoys) or have multiple ship's boats.
Yar, pull the other one matey it's cyberneticOriginally posted by wordserpent:
...Then there's the Ship's Boat option. A merchant, desparate to escape from a big, bad pirate ship could send it's ship's boat off in one direction (unmanned) and take off in the other, hoping that the pirate will chase after the boat for an easy win rather than risk taking a hit in combat.
Not too expensive if it's an old clapped out poorly maintained basic 20ton launch. Heck it might be a great investment if there were a several MCr bounty on the pirate, dead or alive, plus the merchie might be able to claim salvage on the pirate wreck as a bonus.Originally posted by Fritz88:
I like the way you think, Dan. Of course, that would be a mighty expensive booby-trap....
Forget cheap. A safe place for repairs? A chance to have a *real* shipyard look at that damage, instead of a bunch of pirate jury-riggers? A steady supply of new spare parts, straight out of the factory, instead of salvaged or stolen stuff? Maybe even an upgrade for your ship´s sensors and EW systems, or more modern missiles? I´d take it even if it was not cheap.Originally posted by Employee 2-4601:
Never forget privateering. With a powerful patron's (i.e. corp or government) backing, robbing the patron's enemies' supply convoys is easier than non-privateer piracy. Also, patrons might help you fence the loot (i.e. buy small craft from you at 10%-20% original price to use himself), might give you a place to get cheap and safe repairs and might help get you weapons.