• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.

A question (or two) on future products

Colin

SOC-14 1K
Marquis
Which would people prefer: A tech book with a few examples of lots of different things (weapons, gear, 'pod tech, homes, services, vehicles, aircraft, starships, etc), with several published over a span of time (like the old cyberpunk Style Guides), or one, large book on each topic (or mixing a few topics)? Like a Vehicle Guide, an aircraft and spaceplane guide, a weapons book, and a gear book?

In a similar vein, would you prefer to see adventure sourcebooks, including a world (or city, or station, or ship) sourcebook combined with an adventure (or small campaign) or separate sourcebooks, like "The French Arm", with separately published adventures?

Would you prefer a "Ships of the <blank> Arm" sort of book, mixing civilian and military vessels, or a more general "Civilian Ships" "Military Ships" sort of books.

Anyone interested in a book of ready-to-use NPCs, animals, and aliens?

Thanks for your time.
 
A BIG Tech book please.

A military ships book followed by a civilian ships one.

Something in the vein of the Aurora sourcebook would be great.
 
I'm also thinking of a "Locations" book, giving floorplans for a bunch of different places: Core homes (Small apartment, Large Apartment, House), Mansion, Frontier Homestead, Bar, Small Spaceport, Small Outpost, Transfer Station (may be in ship book instead), Hotel, Medicenter, Jail, Garage, that sort of thing.

Kafer Burrow... Ylii Treehouse, Pentapod workshop...

Any thoughts on this?
 
Glad to see these things are being planned Colin.
Of course we want all of the above but I agree with BR, something along the lines of Aurore would be great - lots of flavor/detail/history about a specific location, & throw in a mini adventure at the end.
IMHO ships should be dealt with by type ie commercial, military, stations etc rather than by nationality. I find 'Ships of the French Arm' lacked something as it tried to deal briefly with too many different classes.
A locations book would be good too, floorplans (& especially deckplans) are so important & these seem to be a bit lacking at the moment.
 
I think a location book could be a good thing. It would show how small subsets of the world work. Floorplans are less important than what kind of equipment and NPCs are around, what routines exist and how it might affect the PCs. It might also be interesting to show different takes on the same thing: the small medicenter on Aurora, King and Earth would be somewhat different places.

A tech or location book is a good way of adding lots of detail to the world (as well as adventure seeds) by the descriptions and comments. Mentioning in the entry for some vehicle that Azanian vehicle interiors are found too garish by most French, describing the practical labour going into running a frontier hydrogen still or the ongoing business battle between Toroid Corp and Publicis Groupe for satellites broadcasting entertainment to discharging ships - all such details help fill out the world and make it even more alive. I think all the really good sourcebooks (like Equipment, Colonial Atlas, Aurore, Ranger) mixed their main topic with such extras.

Something that seems to be lacking right now is a sourcebook on exploration and colonization itself. While arguably a central theme in the 2300verse and with plenty of references everywhere to it, there has not been a good description of just how surveying, campbuilding and colony founding is done. What should the PCs expect when they go on a mission to Aquila? What is Freiland importing? How is the terraforming of Sans Souci organized?
 
Hi

Hi,

Of the options given, overall I think maybe I'd like to see;

- "one, large book on each topic (or mixing a few topics)? Like a Vehicle Guide, an aircraft and spaceplane guide, a weapons book, and a gear book"

- an "adventure sourcebooks, including a world (or city, or station, or ship) sourcebook combined with an adventure (or small campaign)"

- a "more general "Civilian Ships" "Military Ships" sort of books.", and

- "book of ready-to-use NPCs, animals, and aliens"

Regards

PF
 
I'd love to see a big tech book and general 'environment' books like core cities , stations or colonies. One on the development of colonies would be pretty cool. Ship books would be great especially if they fleshed out the ships.

Combat equipment, as well as weapons, is something I'd like to see. Not "Entrenching tools of the French Arm" or anything, but enough to provide more depth for military campaigns.

Throwing a few NPCs and adventure seeds into each of the books could be good too. Nothing elaborate, but enough to get things rolling.
 
A big unpleasant question first:

"How many of these books do you realistically think the game will support?"

Considering as much as we love this game, it's a niche game, sales are going to be limited. While I believe that you and Hunter are doing this out of the goodness of your hearts ;) something has to pay for all the work put into this, too. I dislike sounding like a naysayer, but if the sales/support potential for the game is limited, I'd rather see one lavishly made book with a few examples of things instead of have the series end with only half or a third of the topics covered. There's nothing I hate more than seeing, "This will be covered in the Big Sourcebook II, watch for it to come out in our action-packed release schedule for 1993!"

As for adventures, I personally think you should follow the guide of Traveller: The New Era's sourcebook Path of Tears which kicked so more butts than the population of China and India combined. Okay, maybe not that much, but almost. What I liked about it the most is that it gave you a sketch of the world, the situation, along with some broad strokes by the staff of how things are likely to go on the world in the near future. Then they would list adventure seeds. Most GMs are up to the task writing their own adventures, they just need seed ideas - most GMs are less interested in exhaustively fleshed out adventures except as reading material, almost novels - adventure seeds which are specific to the world and the situation at hand.

For a gear book, I'd like to see an emphasis on stuff players are likely to see or use, while leaving more generic examples of stuff they're going to see less. Like the 2300 vehicle guide was horrible for this. We get like one civilian hovercraft, one civilian 4-wheel drive...and two track laying heavy tanks that are only supposed to be commonly seen on Earth, two front-line military grade hovertanks, two obsolete hovertanks, two hover APCs, and a freaking Partridge with a beret in a pear tree. Enough already. Did we really need exhaustive coverage of frontline military vehicles? Yeah, okay, so it's like Viagra for the gearhead crowd who have no intention of playing the game, but I'd rather have had more useful vehicles for players: Different ATVs, obsolete military vehicles players might see as well as the after-market refits of them, unusual vehicles (players tend to love walkers), and so on.

I'd also suggest some careful thought put into the equipment introduced and have fewer "vorpal weapons" on the pages. Anyone remember the Large Lifeform Detector from 2300? Yes, not militarily useful with a 200m range...maybe not for the military, but that thing was the end-all be-all for players. The vast majority RPG violence is urban warfare - it occurs at ranges of 50m or less (often 10m or less) so they could use it as a magic device to avoid ambushes, map out where the Kafers are in a mining complex, etc. It never explained how it worked - perhaps it palpated the luminiferous ether or something - so as a GM I was hard-pressed to defeat this device that basically made combat a cinch in 2300 and when combat is so easy, it becomes very difficult to discourage players from doing certain things.

I'd like better concentration on medical technology in 2300 - like different brands and devices of life preserving devices. Given that everyone and their dog can get a vicious assault rifle firing armor-piercing high explosive bullets and a grenade launcher underneath it, dealing with people getting their limbs blown off and so on is pretty common - the options available for player trauma resolution would be very useful for me.

As for the "generic" locations, I would like it to be sort of a "still life" with detail fleshed out:

Location: Generic Frontier Farm

This is the McGuire frontier farm on Aurore, located in TANSTAFAAL, but can be easily adapted to any world. Arleen and Joseph McGuire live here with their two daughters and a son, along with two ranch hands. The McGuires grow wheat a number of large fields, as well as having a goodly sized vegetable garden as well as livestock...etc etc etc.

This would allow GMs to use the farm "straight" in some cases, while in other cases, the farm could be adapted. What would be especially nice are detailed floorplans and a 3D render of what the farm would look like from a distance (something for the GM to show the players "Okay, your careful movement pays off and none of you believe anything is onto you. You round a bend in the road and from the foilage on the side of the road you see a farmhouse that looks something like this, or would have before something attacked it. This is the source of the smoke you saw earlier, and you notice that several of the windows have been blown out, and it looks like the main house is actually not burning, but a side building or shed of some sort which is off to the side about 15m from the main house. You see no movement...")

EDIT:

More usual farms might also be presented, for instance a sea-ranching operation, a hydroponics garden an hostile or airless world, etc.
 
Last edited:
a big tech book would be appreciated.

as for the location stuff, ideally i'd like a sourcebook (about the same size as the aurore sourcebook) for each planet. obviously, that would be cost-prohibitive, but as long as you're asking for what we really want...

of course, another way to approach it might be to offer a "worlds of the ____ arm" sourcebook for each of the arms. that way, the gm gets more information about a given region without having to shell out a ton of money to collect the whole set.

obviously, tirane should have it's own sourcebook, though. and a sourcebook for off-earth.
 
Which would people prefer: A tech book with a few examples of lots of different things (weapons, gear, 'pod tech, homes, services, vehicles, aircraft, starships, etc), with several published over a span of time (like the old cyberpunk Style Guides), or one, large book on each topic (or mixing a few topics)? Like a Vehicle Guide, an aircraft and spaceplane guide, a weapons book, and a gear book?
Personally, I'd like to see a tech book that would allow 2320AD designs using the Traveller T20 design sequences. The tech book would have tables with the 2320AD technology (including the technology of the Kafer, Pentapods etc.). In this book, I'd also like to see weapons, armour, gear etc. in common use and a standard designs section for common ships, vehicles etc.
 
Last edited:
a big tech book would be appreciated.

as for the location stuff, ideally i'd like a sourcebook (about the same size as the aurore sourcebook) for each planet. obviously, that would be cost-prohibitive, but as long as you're asking for what we really want...

of course, another way to approach it might be to offer a "worlds of the ____ arm" sourcebook for each of the arms. that way, the gm gets more information about a given region without having to shell out a ton of money to collect the whole set.

obviously, tirane should have it's own sourcebook, though. and a sourcebook for off-earth.

This is more what I'm thinking at this point in time. French Arm, American Arm and Chinese Arm books, along with one book on the Core. Sure, Earth and Tirane could each have their own sourcebooks, but that might be pushing things a little. Each world would have the map, along with a couple of other maps (temperature, precipitation), and perhaps a map showing the area of each major colony, or maybe the area around the major city or settlement of each colony. That gives 4-6 maps per world, along with a more detailed Life on... section, and perhaps an encounter table or two (civilized and wild) along with a planetary bestiary (maybe, depends on space).

If possible, these books should also cover the major outposts in each Arm.

The Core book would include details on the two Core worlds, an extensive Life On... section, and more a more detailed look at what is happening off-world in each system.

I'm looking at these being 128-page books. How they would be published (print, PDF, or both) is not my call.
 
OK. This is my thinking so far

1-2 vehicle books. Either 1 book combining civil and military, or a separate civilian and a separate military book This would include interface craft, ground vehicles, hover craft, watercraft and aircraft. Mostly geared towards adventurers

4 Atlas style books, one for each Arm and one for the Core, with more maps and detail of Life in 2320AD.

1 Gear Book, with weapons, Gear, 'Pod tech, cybertech and biotech of interest to adventurer types

2 Ship Books, 1 civilian and 1 military. Smaller ships would include deckplans. Again, more geared towards adventurers.

1-2 Location books, floorplans, NPCs, and information on a variety of locales from farms to starports

3 Alien Sourcebooks: Ylii/Kafers, Klaxun/Pentapods/Little Guys, Sung/Xiang/Ebar. Not as much detail as the Kafer Sourcebook, but still lots.

Design manual- may be incorporated into the T20 Referee's Manual.

1-3 Intro adventures - Short and to the point.

Like to Do, but Doubtful
Ground Military Sourcebook - campaigns and stuff for gearheads
Space Military Sourcebook - campaigns and stuff for gearheads
Troubleshooter Sourcebook
Exploration and Colonization Sourcebook
Merchant Sourcebook

And one more thing: Given my workload and family commitments, I can't write all of them. This may be an opportunity for others to step up, though I would still be the line editor.
 
Last edited:
First off, I'd just like to see material published - any material.

My preference is for location books - Aurore Sourcebook, for example. Gear and Ship books are good, but if there are design rules made available,the fan community can create tons of these. I would also like to see some career-based books covering merchants,and so on - but I may be in the minority on this type.

Can we look to a mix of book sizes? I'd like to see some smaller than 128 pages - in the neighborhood of 48-64 pages and more focused. This would be easier for prospective writers to tackle and allow for faster product release. Low priced, PDF only folio adventures and articles would be a good opportunity for newbies - perhaps a "Technology of 2320AD" pamphlet series?

Too bad that Challenge Magazine isn't around anymore - it was good mechanism to flesh out the game universe in small chunks.
 
Doing the Atlas books in the "Path of Tears" style is a good idea, I'd like to second that.

All of this sounds good, but I wonder if some of the books could be combined? Gear and civilian vehicles, for example?
 
Too bad that Challenge Magazine isn't around anymore - it was good mechanism to flesh out the game universe in small chunks.

Lots of PDF publishers put out small tidbit series... good way of doing things as you can buy the parts you want :)
 
We will more than likely be taking submissions for some of these projects. However, we are not yet in a position to do so.

Once we are, that information will be posted here.
 
Back
Top