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Adding Special Duty to CT

MT has the Special Duty addition to the Classic character generation system. I'm wondering what folks think about this.

I see it as a way to make the Classic characters competitive with the "Advanced" characters.

Also what do folks think about using the school/academy system for CT?

As a thought, the Megatraveller character generation system produces characters with more skills than the Book1 system, closer to the number of skills an advanced character generation system like that in Mercenary might create. It works much the same as the CT system.

Another option I used quite a bit with the CT system was to give the player a number of points equivalent to their education that they could buy background skills with. These could be pretty much anything they could write into a reasonably sane back story.

  • 1 point for a level 0 skill
  • 2 points per level from 1-2
  • 4 points per level from 3+
This also gives players the opportunity to fill in gaps in their character's skill set and thus a bit more control over their character than the system does out of the box.
 
As a thought, the Megatraveller character generation system produces characters with more skills than the Book1 system, closer to the number of skills an advanced character generation system like that in Mercenary might create. It works much the same as the CT system.

Another option I used quite a bit with the CT system was to give the player a number of points equivalent to their education that they could buy background skills with. These could be pretty much anything they could write into a reasonably sane back story.

  • 1 point for a level 0 skill
  • 2 points per level from 1-2
  • 4 points per level from 3+
This also gives players the opportunity to fill in gaps in their character's skill set and thus a bit more control over their character than the system does out of the box.

Another option posted by atpollard some time ago concerning creating parity between CT Basic CharGen and CT Advanced CharGen was posted this thread:

[FONT=arial,helvetica]CT Only: Using advanced chargen skill tables in basic chargen [/FONT]in Post #8 .

I think it is simple and brilliant. Note that this creates characters on average with the same total levels of skills as in Basic CharGen, but the same average number of skills as in Advanced CharGen (many of the skills are 0-Level). This also takes care of the problem of high individual skill levels "breaking the 2D6 curve" that tends to occur with Advanced CharGen characters.

And you still get all of the interesting additional detail and background fluff of the Advanced CharGen system.
 
Sifu peeks in...

Greetings, all!

I am heavily CT, so I wanted to make as minor changes as I could.

One was to use the tech level skills list from MT, but I didn't want to just plug in the 'special duty' throw. So I used a survival throw that required the DMs to succeed declared a 'near miss' and counts as a brownie point.

If the player wants, I also resolve events year by year. 2D for 6 or better receives a skill throw for that year.

BTW, it turns out that while thinking about it, BD IMTU is limited to elite troops. Darn...
 
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