Xerxeskingofking
SOC-13
Right, this is somthing i've been working on over in the Mgt section of the forum, here
First off, the ship, built using Mongoose rules:
Admiral Class
TL 10 Flight Deck Cruiser, 10,000 Dtons.
Size= 10,000 Dtons (CF), standard (100Mcr)
armour Crystalion 10 points (12.5% of hull. 1,250 tons, 50% base cost, 50Mcr),
Hull/Structure points: 142/142 3 sections each with 42/42
M Drive: 6 G (325 tons, 162.5 Mcr)
J drive J1 ( 200 tons 400Mcr)
P plant: TL 10 fusion, P6 (625 tons,1250 Mcr)
Fuel: 1 jump 1 and 4 weeks. (1750 tons)
Bridge spaces: 150 tons, 15Mcr
Computer: Core/4, 20 MCr
sensors: 3x Basic Military (6 tons 0.3 Mcr)
Fuel processors: 10 tons (all fuel in 1 week) 0.5 Mcr
weapons:
Bays (bearing 80%):
40 Particle Beam Bay-10, Very High Yield, max bearing 32 (25MCr each) 2,040 tons, 1000Mcr
turrets:
30 Triple Beam laser 10, High Yield, max bearing 24 (30 tons) 129 Mcr
30 Triple sandcaster, max bearing 24 (30 Tons) 52.5 Mcr
ammunition: 90 tons (1,800 barrels, cost 18 Mcr)
Extras:
40 ton Launch Tube (1000 tons, 500 Mcr)
12 40 ton torp bombers (624 tons, 124.8 Mcr for hangers, 829.68 Mcr for craft)
16 10 ton fighters (208 tons 41.6 MCr for hanger, 288 Mcr for Mk 3 Interceptors)
4 Slow Pinnaces in full hangers (208 tons, 41.6 MCr for hanger, 30.09 Mcr for craft)
Torpedo storage: 205 tons (82 torps, cost 14.76 Mcr for bomb pumped laser torps)
small craft fuel for 4 weeks use: 96 tons
5 briefing rooms (20 tons, 2.5Mcr)
10 armouries: (20 tons, 5 Mcr)
crew totals (120% overstrength):
command: (12)
Engineering: (15)
gunnery: (132)
flight: (77)
Ships Troops: 72
Service: (24)
passenger: 20
total: 352. 192 staterooms 768 tons, 96 MCr
Cargo: 342 tons.
Totals:
tonnage 10,000 tons
cost: 4963.83 Mcr with full complement of small craft and ammo. 3784.82 MCr “empty”
section hit tables:
Engineering:
2d6: Internal/External
2. Hull/ Crew
3. C/ J Drive
4. M drive/ P plant
5. 10x Laser turret/ Fuel
6. Hull/Structure
7. Armour/Hold
8. Hull/Structure
9. 10 x sandcaster turret/ Fuel
10. M-drive/J-drive
11. Hull/P-plant
12. Hull/Critical
Main:
2d6: Internal/External
2. Hull/ Crew
3. Hull / 6 x 40 ton torpedo bomber hanger
4. Launch Tube / Computer
5. 10 x Laser turret /20x particle beam bay
6. Hull/Structure
7. Armour/Hold
8. Hull/Structure
9. 10 x sandcaster turret / Fuel
10. Sensors/ 8x 10 ton fighter hangers
11. Hull / 6x 40 torpedo bomber hanger
12. Hull/Critical
Foreward:
2d6: Internal/External
2. Hull/ Crew
3. Hull/ Structure
4. Launch Tube/ 8x 10 ton fighter hangers
5. 10 x laser turret / 20x particle beam bay
6. Hull/Structure
7. Armour/Hold
8. Hull/Structure
9. 10 x sandcaster turret /Fuel
10. Sensors/4 x Slow Pinnace Hanger
11. Hull/ Structure
12. Hull/Critical
Fluff to follow in a moment, once i've formatted it a bit
First off, the ship, built using Mongoose rules:
Admiral Class
TL 10 Flight Deck Cruiser, 10,000 Dtons.
Spoiler:
Size= 10,000 Dtons (CF), standard (100Mcr)
armour Crystalion 10 points (12.5% of hull. 1,250 tons, 50% base cost, 50Mcr),
Hull/Structure points: 142/142 3 sections each with 42/42
M Drive: 6 G (325 tons, 162.5 Mcr)
J drive J1 ( 200 tons 400Mcr)
P plant: TL 10 fusion, P6 (625 tons,1250 Mcr)
Fuel: 1 jump 1 and 4 weeks. (1750 tons)
Bridge spaces: 150 tons, 15Mcr
Computer: Core/4, 20 MCr
sensors: 3x Basic Military (6 tons 0.3 Mcr)
Fuel processors: 10 tons (all fuel in 1 week) 0.5 Mcr
weapons:
Bays (bearing 80%):
40 Particle Beam Bay-10, Very High Yield, max bearing 32 (25MCr each) 2,040 tons, 1000Mcr
turrets:
30 Triple Beam laser 10, High Yield, max bearing 24 (30 tons) 129 Mcr
30 Triple sandcaster, max bearing 24 (30 Tons) 52.5 Mcr
ammunition: 90 tons (1,800 barrels, cost 18 Mcr)
Extras:
40 ton Launch Tube (1000 tons, 500 Mcr)
12 40 ton torp bombers (624 tons, 124.8 Mcr for hangers, 829.68 Mcr for craft)
16 10 ton fighters (208 tons 41.6 MCr for hanger, 288 Mcr for Mk 3 Interceptors)
4 Slow Pinnaces in full hangers (208 tons, 41.6 MCr for hanger, 30.09 Mcr for craft)
Torpedo storage: 205 tons (82 torps, cost 14.76 Mcr for bomb pumped laser torps)
small craft fuel for 4 weeks use: 96 tons
5 briefing rooms (20 tons, 2.5Mcr)
10 armouries: (20 tons, 5 Mcr)
crew totals (120% overstrength):
command: (12)
Engineering: (15)
gunnery: (132)
flight: (77)
Ships Troops: 72
Service: (24)
passenger: 20
total: 352. 192 staterooms 768 tons, 96 MCr
Cargo: 342 tons.
Totals:
tonnage 10,000 tons
cost: 4963.83 Mcr with full complement of small craft and ammo. 3784.82 MCr “empty”
section hit tables:
Spoiler:
Engineering:
Spoiler:
2d6: Internal/External
2. Hull/ Crew
3. C/ J Drive
4. M drive/ P plant
5. 10x Laser turret/ Fuel
6. Hull/Structure
7. Armour/Hold
8. Hull/Structure
9. 10 x sandcaster turret/ Fuel
10. M-drive/J-drive
11. Hull/P-plant
12. Hull/Critical
Main:
Spoiler:
2d6: Internal/External
2. Hull/ Crew
3. Hull / 6 x 40 ton torpedo bomber hanger
4. Launch Tube / Computer
5. 10 x Laser turret /20x particle beam bay
6. Hull/Structure
7. Armour/Hold
8. Hull/Structure
9. 10 x sandcaster turret / Fuel
10. Sensors/ 8x 10 ton fighter hangers
11. Hull / 6x 40 torpedo bomber hanger
12. Hull/Critical
Foreward:
Spoiler:
2d6: Internal/External
2. Hull/ Crew
3. Hull/ Structure
4. Launch Tube/ 8x 10 ton fighter hangers
5. 10 x laser turret / 20x particle beam bay
6. Hull/Structure
7. Armour/Hold
8. Hull/Structure
9. 10 x sandcaster turret /Fuel
10. Sensors/4 x Slow Pinnace Hanger
11. Hull/ Structure
12. Hull/Critical
Fluff to follow in a moment, once i've formatted it a bit
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