1) I believe that a fundamental aspect of intelligence is the ability to overcome instinctual behavior. Humans certainly do it.
2) Charisma isn't a magic wand that casts a spell of obedience on another Vargr. If the referee believes it is, I certainly wouldn't want to play a Vargr in his campaign.
3) Gvouzdon's charisma is not necessarily higher than out hypothetical Vargr PC's charisma. Even if it is, situational modifiers would apply. (e.g. I don't like being bullied, I don't like commiting grand theft, my human friends agree with me).
4) Gvouzdon isn't the Vargr PC's alpha. At best he's some other pack's alpha. (There's another situational modifier: My own alpha don't want me to cause trouble for the pack and him).
Hans
Hans makes some good points. Instinct is exactly that, but intelligence allows us to question it and compare it as a course of action against other constraints and limitations. The instinct of a young man may be to fly into a rage when insulted and threatened out at the pub, but his reason may overcome that and prevent him and others from being injured and subject to long-term legal ramifications.
A Vargr, particularly a PC (those irascible individuals who buck social norms and trends) could be given the opportunity to overcome his instinctive reactions, but this could be an opportunity to role-play, with task tests affected by the roleplaying. So his instinct is to knuckle-under, but modifiers to this are based on a number of other factors.
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