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AE-85c Slybird and Torpedoes

sabredog

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OK, I can't sleep so here's another brainstorm on a "Prowler" type ECM/Attack fighter and how torpedoes work IMTU. Maybe somebody can use it, but I'm open to critique as always. Don't be afraid to be merciless.

(BTW: the "sorbitsya" pods I swiped from the name of the pods used by current generation Russian fighters and carried on the wingtips in lieu of the usual missiles. Instead the newer Suhkois carry these as a permanent installation and just added another rail under the wing to not lose firepower. Here I make them optional since that way they can be added to other craft if needed, though I also have cutter :Growler" modules that achieve the same thing and also carry 4 "Chase Me" drones. I get bored easily when I can't sleep so use what you'd like and comments/ideas are welcome.)


AE-85c Slybird TL-15

30 ton lifting body wedge

Maneuver Drive 5G Acceleration (Agility 5)

Fuel = 2 tons Cargo = NA

Computer = Model 2 (CPU-3/ Storage-6)


Weapons = 4 “wing” rails & 2 belly rails

4 Crash Couches

Crew: Pilot
Navigator
Offensive Weapons Operator
Defensive Weapons Operator

The AE-85 Slybird is the current front line electronic countermeasures and attack fighter. The craft is capable of both atmospheric and space flight with a combat range of 24 hours. The craft is “ruggedized” to increase crew survivability and reduce the immediate impact of damage to the craft’s vital systems. In effect, hits to the bridge (cockpit) or drive systems do not affect the performance of the craft until a second hit is made. Then damage is handled normally.

The mission of the Slybird is to screen attacking fighter forces as they approach a target and to perform “Wild Weasel” type missions to use special sensor-homing missiles to destroy enemy warning installations prior to a ground assault by drop or soft-landed troops. The missiles used are standard fire and forget types with target recognition seeker heads that cannot be spoofed by even shutting off the sensor once the missile has locked onto it.

The Slybird can carry four standard missiles on its “wing” rails (two to a side), plus carry larger anti-sensor missiles or “Chase Me” drones on the larger rails mounted along its ventral surface. The drones are officially known as the EM-101 Badger but the slang name of “Chase Me” was a more apt description of how the drone works. When the Defensive Weapons Officer identifies and selects incoming missiles to decoy away from the craft (or its flight) he/she activates the drone which fires off at 6G acceleration while transmitting ID signals to lure away the incoming missiles. The operator can select up to 6 incoming missiles in the “kill box” the drone uses, and those missiles will follow the drone until they either catch and destroy it (usually with fratricide among any non-contacting missiles chasing it) or they run out of fuel. The Defensive Weapons Officer also operates the “Sorbitsya” ECM jamming pods which can be carried in lieu of the “Chase Me” drones on the same rails. Two pods are required to achieve the maximum front to rear efficiency and side lobe coverage.

When operated the pods function as the ECM computer program does, but they extend coverage beyond the craft carrying them to cover up to 6 other craft that are flying in close formation with the Slybird.

The Offensive Weapons Operator can designate up to 4 separate targets for the offensive missiles carried by the craft. Since the craft is not officially, nor intended to be, a fighter these are usually used to carry the home-on-sensor missiles to destroy sensor arrays on capital ships and ground installations.

The loadout options for a Slybird are up to 6 standard missiles, 4 missiles and two ECM pods or drones, or the “wing” rails can be replaced with one torpedo for two rails.



Torpedoes

Torpedoes are the larger missiles typically uses by the heavy bay weapon emplacements on warships. They function the same way as any other standard missile, but carry a significantly larger warhead and have a greater range. Torpedoes cannot be used in turret launchers, but rails (frequently retractable or fixed) are sometimes used by ships by sacrificing a hardpoint for 2 rails.

A torpedo does 1D6 hits plus 1 critical hit when impacting a target. A nuclear armed torpedo does 3D6 hits plus 2 critical hits and a save must be made (10+ on 2D6) to avoid crashing the computer systems on unarmored craft.

The same defenses that can be used against standard missiles can be used against torpedoes, including evasion by the ship’s pilot. Because a torpedo travels at a greater speed than a standard missile it cannot maneuver as quickly as a smaller ship can; their primary targets are, after all, large capital ships. A pilot can, in any craft below 1000 tons and having a maneuver drive of at least 3G make a saving roll of 10+ on 2D6 using his/her pilot skill as a positive DM. Torpedoes that miss after a successful “dodge” will continue on their last course and self-destruct.



Note: as usual the caveat here is that these are things I use IMTU and they may not be applicable to yours.
 
Many thanks! Its a dangerous universe out there and somebody has to help build the arsenal of Demo-..uh, Imperia...well, you get the idea.

And in my puttering way of constantly tweaking things I've redone the write-up to include a couple of options that close loopholes and give the crew some added value:

I added this to provide for the common sense measure of crew survivability since they would be such highly trained officers:

"...the entire cockpit can be ejected as a single escape pod for the crew if a roll of 8+ on 2D6 is made in case of a catastrophic hit on the craft. The escape pod has a rescue beacon, survival kits for 4, and life support for up to 24 hours. If ejected near orbit or within atmosphere the pod will re-enter and parachute to the surface."

This clears up the reason for the backup computer system on the craft and how it can still use a less effective ECM system to at least protect itself if sent on some single strike mission and needed all the rails for ordnance or spy stuff:

".... Two pods are required to achieve the maximum front to rear efficiency and side lobe coverage. If the pods are not carried then the onboard Model 2 computer can be used to run the standard ECM program, but in such a case the protection will not be extended by the program to craft in formation with the Slybird."

And this not only defines what "close formation" means for masking the rest of the flight with the sorbitsya pods, but also give the "Bear" in the defensive seat a way to use his applicable skills to enhance the mission's chance for success:

"When operating the pods function as the ECM computer program does, but they extend coverage beyond the craft carrying them to cover up to 6 other craft that are flying in close formation with the Slybird. “Close” formation is considered to be no farther than 1km radius from the Slybird. Within this radius all incoming missiles are destroyed on a roll of 10+ on 2D6 with the Computer or Electronics skill of the Defensive Weapons Officer acting as a positive DM."



And to FreeTrav, all this is included in the file I sent you.
 
Look solid. Plus I like the Aardvark style cockpit equals escape pod bit, though I would have it paraglide and not a standard chute.
 
Good idea, then the crew can have, albeit limited, some control over landing the pod someplace other than in the middle of an enemy base or something. An ablative shield can peel away if re-entry is required to release the fins and para-sail system once the atmosphere is thick enough.

Heck, now that I think about it this whole concept could spawn a dandy little escape n' evasion mini adventure. Very Flight of the Intruder or BAT21.

I forgot about the 'vark pod...I was actually thinking of the ones in the B-58 Hustler but keeping the whole crew in one pod instead of three separate ones. Good call.
 
No problem.

You are quite welcome. And I forgot about the B-58 Hustler having escape pods, mostly when I think of individual crew pods I tend to think of the XB-70 Valkyrie.

Either way, the new version you are thinking of works much better. I would have thought it had a re-entry shield if it was a space/atmo fighter, so I didn't think to mention it. I am pretty sure your crew beings will thank you for that later. :D
 
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