I'm only recently (like in the last month) transferring my stacks of hand-written notes, maps, deckplans, aliens, guns, gear, and TL-15 kitchen sinks to my computer so I have the Prox info still handwritten.
For the UPP you roll the standard 2D6
+2 for ST (max 15 - they only average stronger)
+1 for Endurance (max 16 - they are tougher and are built for running)
DX, IQ, ED are the same
Social Standing I've used like this: the player starts at 1 ...he's out on his own and hasn't gained any territory (either expressed through real estate, influence, or whatever little empire he wants to build..."territory" to the modern Prox can mean a lot of things so long as it's all his and can be used to eventually gain and support females and offspring, which is then used to gain more).
As he gains, power, influence, control over other Prox (building his clan as alpha male, these are the guys who will keep him on top so he doesn't have to fight all his battles on his own if he's one of those smaller smart types) I would give the player points like experience points. There is no upper limit.
The points were used like command points in a wargame, or as DM's for reactions of other Prox, or …and this is the big one: used when squaring off against another Prox in a fight for dominance because a lot of ritualized behavior (posturing, bragging, display, etc) goes into those types of fights before the actual blows. Deep down, especially when confronting another alpha male a Prox still feels that reflex to submit before a more powerful dominant male. It even transfers a little to other species in similar situations (but only at 50%). In order to even fight another Prox in a ritualized duel for dominance (like when two family groups butt up against each other and they decide to go mano-a-mano to decide who has to leave) the challenger will need to match his points against the other’s first to see if he’s “big enough” to try. The challenger can’t have more than 10 points less than the Prox he’s challenging or he won’t even feel the urge to try. It’s as biological as it is psychological.
If he passes that test then the two square off for a series of ritualized threat and posturing displays in an effort to get either his opponent to back down and submit, or get psyched up to fight. Each Prox decides how many of his social points he wants to wager, rolls 2D6 and adds the points as a DM. High number wins the round. This continues till one has no points left to use, tries to submit before losing all his points, or they fight.
Now he doesn’t have to use all of them at once…just what he thinks he’ll need. If he fails he can try again so long as he has points left to use. Once used, the loser will permanently lose half of the points he tried that round to represent loss of status and “face”. And it simulates his losing nerve and ground in this sort of contest. Imagine a lot of forward hunched teeth baring, jaw popping, growling, and other threat displays - they are in primitive mode, back on the ancient grasslands and de-evolving fast. So if he tries again he then has even less to use.
Once one of the two reaches zero, he submits. He loses all his remaining points and has to slink away and rebuild his social status. No fight happens, the instincts in the Prox are strong and the winner will recognize and acknowledge this kind of submission even if under more rational circumstances he’d blow the brains out of his rival without a second thought. This is the only way to guarantee you will survive the contest.
At any time either Prox can just go at it tooth and nail and fight rather than risk losing more points. But the ritualized behavior is over then and it’s a fight to the death. By this time the two are in primitive mode and won’t stop fighting till one is just torn to shreds literally. Prox bloodsport is illegal but rumors abound of Prox who have lost everything without fighting going the underground fight route in an effort to find a death he can be proud of or regain his lost pride.
Also at any time, the challenger can also submit and back out of the fight, but that really depends on the challenged. The genetic instinct to protect territory and family from outsiders is so strong during these events that unless the challenged (read: threatened) Prox really has himself under control (roll 10+ to calm down and think straight), it’s unlikely he’ll let the other one live without having reduced him to instinctive submission through ritualized display behavior as I described. And it would be utterly unthinkable for the challenged Prox to submit without having lost all his points so this option is only for the challenger.
To gain a follower to join your clan you used the same procedure, but no one dies or fights, it’s just ritualized display behavior, and if it goes into the fight mode the damage is only used to see who wins. If you win you gain dominance over the other Prox and he stays with you for life (or at least until you lose all your points somehow, then he’s out of there. Or kills you and takes everything you have for himself. It’s considered a sort of mercy-killing among them anyway in that case.).
I never came up with a set system of how much of what is worth how many points, so feel free to invent what you need. I liked it to be under my control so it didn’t get out of control.
Also, for the fighting part:
If you are a Prox who doesn’t want to fight a bigger, stronger more dominant Prox (he has a lot of social points) you have one of your champions do it for you. All he has to do is make the challenge and then go at it without the risk of losing the display portion. If he wins for you then you have to lavish him with some of your points, along with money/territory/a female, whatever.
Now, while he will still defend to the death the clan/pack aggregate territory, if you aren’t careful about how often you use him for this he might gain enough status that he starts seeing you as someone he might want to challenge himself. Again, this is a biological thing, not just psychological – the dynamic is the same as for the above described challenges.
The insurance against this happening very often is to promote family, blood family – not those males who join the clan for mutual protection and benefit because they are too weak to stand on their own. Social point parity among blood relatives in the same clan (not living outside of it, prodigal sons returning to take on dad count as any other threat) doesn’t cause fights. SO if you promote the kids, and keep them close, they’ll be the ones you can count on in your old age.
For the UPP you roll the standard 2D6
+2 for ST (max 15 - they only average stronger)
+1 for Endurance (max 16 - they are tougher and are built for running)
DX, IQ, ED are the same
Social Standing I've used like this: the player starts at 1 ...he's out on his own and hasn't gained any territory (either expressed through real estate, influence, or whatever little empire he wants to build..."territory" to the modern Prox can mean a lot of things so long as it's all his and can be used to eventually gain and support females and offspring, which is then used to gain more).
As he gains, power, influence, control over other Prox (building his clan as alpha male, these are the guys who will keep him on top so he doesn't have to fight all his battles on his own if he's one of those smaller smart types) I would give the player points like experience points. There is no upper limit.
The points were used like command points in a wargame, or as DM's for reactions of other Prox, or …and this is the big one: used when squaring off against another Prox in a fight for dominance because a lot of ritualized behavior (posturing, bragging, display, etc) goes into those types of fights before the actual blows. Deep down, especially when confronting another alpha male a Prox still feels that reflex to submit before a more powerful dominant male. It even transfers a little to other species in similar situations (but only at 50%). In order to even fight another Prox in a ritualized duel for dominance (like when two family groups butt up against each other and they decide to go mano-a-mano to decide who has to leave) the challenger will need to match his points against the other’s first to see if he’s “big enough” to try. The challenger can’t have more than 10 points less than the Prox he’s challenging or he won’t even feel the urge to try. It’s as biological as it is psychological.
If he passes that test then the two square off for a series of ritualized threat and posturing displays in an effort to get either his opponent to back down and submit, or get psyched up to fight. Each Prox decides how many of his social points he wants to wager, rolls 2D6 and adds the points as a DM. High number wins the round. This continues till one has no points left to use, tries to submit before losing all his points, or they fight.
Now he doesn’t have to use all of them at once…just what he thinks he’ll need. If he fails he can try again so long as he has points left to use. Once used, the loser will permanently lose half of the points he tried that round to represent loss of status and “face”. And it simulates his losing nerve and ground in this sort of contest. Imagine a lot of forward hunched teeth baring, jaw popping, growling, and other threat displays - they are in primitive mode, back on the ancient grasslands and de-evolving fast. So if he tries again he then has even less to use.
Once one of the two reaches zero, he submits. He loses all his remaining points and has to slink away and rebuild his social status. No fight happens, the instincts in the Prox are strong and the winner will recognize and acknowledge this kind of submission even if under more rational circumstances he’d blow the brains out of his rival without a second thought. This is the only way to guarantee you will survive the contest.
At any time either Prox can just go at it tooth and nail and fight rather than risk losing more points. But the ritualized behavior is over then and it’s a fight to the death. By this time the two are in primitive mode and won’t stop fighting till one is just torn to shreds literally. Prox bloodsport is illegal but rumors abound of Prox who have lost everything without fighting going the underground fight route in an effort to find a death he can be proud of or regain his lost pride.
Also at any time, the challenger can also submit and back out of the fight, but that really depends on the challenged. The genetic instinct to protect territory and family from outsiders is so strong during these events that unless the challenged (read: threatened) Prox really has himself under control (roll 10+ to calm down and think straight), it’s unlikely he’ll let the other one live without having reduced him to instinctive submission through ritualized display behavior as I described. And it would be utterly unthinkable for the challenged Prox to submit without having lost all his points so this option is only for the challenger.
To gain a follower to join your clan you used the same procedure, but no one dies or fights, it’s just ritualized display behavior, and if it goes into the fight mode the damage is only used to see who wins. If you win you gain dominance over the other Prox and he stays with you for life (or at least until you lose all your points somehow, then he’s out of there. Or kills you and takes everything you have for himself. It’s considered a sort of mercy-killing among them anyway in that case.).
I never came up with a set system of how much of what is worth how many points, so feel free to invent what you need. I liked it to be under my control so it didn’t get out of control.
Also, for the fighting part:
If you are a Prox who doesn’t want to fight a bigger, stronger more dominant Prox (he has a lot of social points) you have one of your champions do it for you. All he has to do is make the challenge and then go at it without the risk of losing the display portion. If he wins for you then you have to lavish him with some of your points, along with money/territory/a female, whatever.
Now, while he will still defend to the death the clan/pack aggregate territory, if you aren’t careful about how often you use him for this he might gain enough status that he starts seeing you as someone he might want to challenge himself. Again, this is a biological thing, not just psychological – the dynamic is the same as for the above described challenges.
The insurance against this happening very often is to promote family, blood family – not those males who join the clan for mutual protection and benefit because they are too weak to stand on their own. Social point parity among blood relatives in the same clan (not living outside of it, prodigal sons returning to take on dad count as any other threat) doesn’t cause fights. SO if you promote the kids, and keep them close, they’ll be the ones you can count on in your old age.
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