Good morning, All,
My players have recently been voicing their opinions in regards to the state of the current T/Medical rules. In essence, many of them are D20 Modern fans, and prefer the approach of the Treat Injury skill over the overly complex nature of current T/Medical chart. In addition, they had problems with the fact that machines and drugs can be more effective than a highly skilled physician, even at the doctor's best. This grew into a debate on my game's mailing list, and finally, we began to compile alternate T/Medical rules for our campaign.
You can find the rules here at:
Alternate T20 Medical Rules
These rules reflect D20 Modern more closely, while maintaining a strong T20 presence on modifiers and the like.
While it appears that this will work well for our gaming group, I am curious about any outside evaluations. If you have any constructive comments, they would be appreciated.
Thanks in advance,
Flynn
My players have recently been voicing their opinions in regards to the state of the current T/Medical rules. In essence, many of them are D20 Modern fans, and prefer the approach of the Treat Injury skill over the overly complex nature of current T/Medical chart. In addition, they had problems with the fact that machines and drugs can be more effective than a highly skilled physician, even at the doctor's best. This grew into a debate on my game's mailing list, and finally, we began to compile alternate T/Medical rules for our campaign.
You can find the rules here at:
Alternate T20 Medical Rules
These rules reflect D20 Modern more closely, while maintaining a strong T20 presence on modifiers and the like.
While it appears that this will work well for our gaming group, I am curious about any outside evaluations. If you have any constructive comments, they would be appreciated.
Thanks in advance,
Flynn