Alternative Bioscanners and Extra Equipment
This is a set of equipment that I wrote up because MGT's treatment of bioscanners and implants really pissed me off (that is to say, I like the fact that they included it, but I HATED the fact that it was 350,000 credits and 3.5 kg at TL-15.
Bioscanners Handheld variants, not vehicle or emplacement bioscanners
TL 9 3.5 Kg, 25000 Cr, range of contact.
TL 10, 3 Kg, 20000 Cr, range of contact but needs not touch.
TL 11, 2 Kg, 15000 C, range of short/pistol.
TL 12, 1.5 Kg, 12000 Cr, range of short/pistol, can be attached to computer.
TL 13, 1.2 Kg, 10000 Cr, range of shotgun, computer-attachable.
TL 14, 0.8 Kg, 8000 Cr, range of shotgun, computer-attachable.
TL 15, 0.5 Kg, 7500 Cr, range of rifle, computer-attachable.
Grav Truck
Civilian Grav Truck: TL 10, Flyer (Grav) skill, Agl +0, speed 300 KPH, 1 driver and either 14 passengers, 6 tons cargo, or 6 passengers and accommodations. Closed, sealed. No weapons, may be modified to have either a Machine Gun or a laser. Armor 4, hull 4, structure 3. 400,000 Cr. Displaces 6 tons.
Military Grav Truck
TL 10, Flyer (Grav), Agl +0, speed 400 KPH, 1 driver, 1 gunner, 9 troops or 4 tons cargo. Closed, sealed. Triple laser or triple MG turret. Armor 18, hull 5, structure 5. 650,000 Cr. Displaces 6 tons.
Low-TL Weapons
Sword
TL 1, Melee (Large Blade), dmg 3d6+2, heft 1, mass 2. Cr 150.
Bow
TL 0, Archery, Range Assault Weapon, 1d6+3, no auto, Recoil 0, Mass 1, Magazine 1. Cr 40.
TL 1, Archery, Range Rifle, 2d6+1, no auto, Recoil 1, Mass 1, Magazine 1. Cr 55.
TL 2, Archery, Range Rifle, 2d6+3, no auto, Recoil 1, Mass 1, Magazine 1. Cr 60.
TL 7, Archery, Range Rifle, 3d6, no auto, Recoil 1, Mass 1, Magazine 1. Cr 70.
Crossbow
TL 1, Crossbow, Range Rifle, 1d6+3, no auto, Recoil 1, Mass 3, Magazine 1. Cr 65.
TL 2, Crossbow, Range Rifle, 2d6+1, no auto, Recoil 2, Mass 3, Magazine 1. Cr 75.
TL 9, Crossbow, Range Rifle, 2d6+4, no auto, Recoil 1, Mass 3, Magazine 6. Cr 300.
Axe:
TL 9. Damage 3d6, mass 3, heft 1, Cr 70.
TL 11. Damage 3d6+2, mass 1.5, heft 0, Cr 80. Can be used in zero-G.
Further TLs lessen weight to a minimum of mass 1.
Mace:
TL 9. Damage 3d6, mass 2.5, heft 1, Cr 70.
TL 11. Damage 3d6, mass 1.5, heft -1, Cr 80. Can be used in zero-G.
Further TLs lessen weight to a minimum of mass 0.75.
Comm/13:
As comm/10 but can operate independently of a commnet with a range of 150 Km. Reception is better when patched into a ship's commnet. Cr 1250.
Comm/9: Audio/visual, computer/0, cost 300. Range of 50 KM w/out commnet.
As with all comms of TL8+, it has a camera.
Combination goggles/11:
Combines IR, LA, antiglare function and binoculars (electronic enhancement, x50 power, weapon link, image capture and video/audio recording). Cr 1200.
TL/9 Computer: computer/1, weight 2.5 kg, cost 250.
TL/11 Computer: computer/2, weight 0.5 kg, cost 500.
Data Display/Recorder:
TL 9, 3500 Cr, as in TMB but weight is goggles. Require direct connection (e.g. cable).
TL 11, 3000 Cr, weight is as glasses. Direct connection not required.
TL 12, 2000 Cr, weight as in TMB.
TL 13, 1500 Cr, is a set of "jewelery" that acts as an electrode net allowing virtual-reality display.
These may be used in comms at TL 9+ and may have camera functions as well (included at TL 13 version).
TL 9 cloth is armor 10 and weight 1.5 kg. It appears as heavy clothing and costs 350 Cr.
Poly Carapace:
TL 9, Protection 9, Cost 10000, weight 12. -1 DM to all Dex-based tasks.
TL 10, Prot. 14, Cost 12000, weight 8. No penalty.
TL 11, Protection 16, Cost 16000, weight 6.
A poly carapace is a sealable version of cloth armor, made out of fibers with ceramic or metal plating at vital spots and sealed joints at neck, shoulders, hips, ankles and wrists.
Gyrostabilizer Rig: This item is a set of reinforced webbing that has an arm coming out of it with an attachment point that allows
TL 10: Provides 2 points of recoil compensation. 10000 Cr.
TL 11: Provides 4 points of recoil compensation. 8000 Cr.
TL 14: Eliminates recoil. 6000 Cr.
Note: Battledress is considered to provide its own recoil compensation.
Friend or Foe HUD:
TL 9: otherwise as in MGT Merc. Range of 1 KM or line of sight. 4000 Cr for system and 100 transponders (Cr 200 for 20 more transponders).
TL 10: Range of 2.5 KM or line of sight. 2500 Cr for system+ 150 Cr 150 for 20 more transponders.
TL 12: Range of 5 KM or line of sight. 2000 Cr for system + 200 transp/Cr100 for 100 transponders.
TL 14: Range of 10 KM or line of sight. 1500 Cr: system & 1000 transponders, Cr 100 for 500 more.
Mechanostatic Scanner (mechanical cyberware spotter):
TL 9, range Short, cost 10000.
TL 11, range Long, cost 8000.
TL 13, range Distant, cost 5000.