Spinward Flow
SOC-14 5K
The way that I would model that (using CT) would be the difference between a cargo hold (Cr0 per ton) and a hangar bay (Cr2000 per ton) as per LBB5.80, p32. Both can be used to hold cargo, but the hangar bay would have "additional support elements" for docking and replenishing other craft (fuel links, docking arms, etc.) that could be put to use loading and unloading cargo instead of small craft (up to the hangar bay displacement capacity tonnage).During the age of the merchant explorer trade ships had to have their own rigging for cranes to load and unload cargo.
To put it politely, there is no such thing as a "fast transfer of goods" as a result of a hijacking by pirate forces. The transfer of goods from cargo hold (or equivalent) to cargo hold is NOT going to be a "zero time action" that happens instantly (matter transporters are a TL=17 advancement, after all).Reasonable perspective, in line with my thesis that most pirate ships should not be Corsairs or the like but fast small craft- get in, match course, threaten and receive fast transfer of goods, get out. At the most the Corsair is a mothership threatening with distance weapons, but not risking closing or getting into a time trap with hours lost in maneuvering while navies or LE can be closing.
As a pirate, your real problem with the small craft form factor is that small craft just don't have the displacement to carry powerful weapons+computers AND boarding crew AND have plenty of cargo space to stow pilfered goods. Even with an armed Cutter, you've got (at best) 30 tons to allocate towards boarding party and cargo hold for loot. That's not a tremendous amount of space to play with.
At best, you would want to have a pair of armed Cutters working in tandem to pincer move on 1G merchantmen, one with a boarding party module and the other with a cargo module to load up with stolen goods. When you start thinking about it, that's 2x 50 ton Cutters for a Corsair mothership to support ... which is a LOT of tonnage(!) ... and that mothership is going to need to be "home base" for that entire boarding crew and the pilots and gunners for the Cutter crews. So right from the get go, you're looking at needing something on the order of 400 tons minimum for a Corsair, with 1000 tons being ideal since 1000 tons gives you enough hangar, crew and cargo space to make piracy "worthwhile" ... especially if your hangar bay is large enough to enclose entire 200 ton Traders to jump with internally as prizes.
The "fastest" way to plunder a prize ship is to take the entire ship, preferably jumping out of the system with it (to throw off pursuit). Trying to take only "part of a ship" (cargo, some loose cash, kidnaps a prisoner or few for ransom) will usually be a lot harder than just docking with the prey and jumping out of system with the prize ship "in tow" through jump (which then gives you a whole WEEK to decide matters where no one can interfere).
So an A2 Far Trader (Jump-B drive) could dock with a surrendered Type-S Scout/Courier and make J1 with the Type-S "in tow" through jump as "external cargo" (kinda sorta), during which the boarding party will have a week in jump to seach/ransack the Type-S without concern for reprisals.
An Express Tender could be loaded with 5x 10 ton Fighters and 1x 50 ton Cutter+Boarding Module and operated as a mothership for a band of pirates that can capture an A2 (or two!) and using the Corsair Tender to jump out of the system one the ships are taken as prizes.
A Type-T Patrol Cruiser can dock with an A2 Far Trader and "tow" it through jump as external cargo.
Being able to jump away with a prize ship makes it possible for piracy to be handled less like a mugging and more like a kidnapping.