Right, the 18 pages regarding CT combat . . . show some strong divisions along the very lines I'm talking about here.
MMM,
I'm afraid I don't follow you, especially this "school" nonsense you're talking about.
I reviewed the pertinent LBB:1 sections after posting, plus the errata thread Wil linked. There really aren't any questions here.
In any event, I'll try an example. (snip of example)
Where's the problem? Bob loses one point of DEX for every week he spends in the lowlands. There's nothing to suggest that this loss of DEX somehow doesn't count if he gets wounded or has to recover from wounds. It's a long term pernicious poisoning and is presented as such.
Again, I think you're reading way too much into this. The errata Wil and I spoke about has to do with combat wounding and not poisoning.
... but ultimately there is the division between theory and practice.
What division? I can't quite grasp what you're thinking here. You spend a week in the lowlands and you lose a point off your DEX stat. You spend a week in the highlands and you get the stat back. You use those diminished stats in the mean time. What's so hard to understand about that?
Has anybody actually put this into practice, or experienced it as a player-character?
Have you ever played Shadows?
Exotic atmospheres have been part of Traveller since the beginning, there's a special supplement for them, and, as a very recent thread points out, they're a very good way to create those We're Not In Kansas Anymore moments that make the game so much fun.
Or is Victoria's unique atmosphere just one for the books, a quaint detail with no real effect on adventuring?
Quaint with no real effect? The average PC has less then two months to hike out of the Victorian lowlands before dying? That's quaint with no real effect?
Regards,
Bill
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