Thanks for the confirmation! In retrospect, I'm surprised that the idea of a big and small jump drive to get around the flat-rate-max Jump fuel rule didn't get exploited anywhere else in the first-edition era.It was designed under CT'77 rules. Annic Nova actually first appears in the very first Article of JTAS (JTAS #1, 1979), before CT'81 had been published. It was later slightly altered and updated for Double Adventure #1, 1980 (Pre-1981, but post High Guard 1979/1980)). Under High Guard 1 (1979), Jump Governors are an option, but not standard. After High Guard 2 and CT'81, they become standard and mention of them is dropped from the text.
Weird. Wonder where they thought they were going with that?An interesting thing to note is that in the JTAS version, the quote about the drives being J2 and J3, and not able to sum their power is present, but the jump software package for the computer includes only Jump 2 and Jump 4 (?) exclusively.
I like that...That would be my explanation.
Or, alternatively, under CT you need the appropriate Jump Program running in the computer CPU and a minimum computer model number. Would a linked drive set-up need both the Jump-3 and Jump-2 programs running simultaneously, or would it need a Jump-8 or Jump-9 program to control the jump? Perhaps it is a computer-model (Annic Nova's was Model/3) or software problem preventing higher-level jumps (and an interesting thing for a group of adventurers to discover long after they have gained possession of the ship. )
(And where do you find someone who can even write a Jump-8 or Jump-9 program in the Imperium in the early 1100s?!)
It's kind of awkward to have to explain that one of the key mysteries of one of the first published adventures was merely an artifact of an obsolete rules system. It's not unique in that -- a lot of the published ship designs were broken. But I do have to give Marc credit for his heroic effort to reconcile all of this, even (and especially) the things that they didn't realize or care were inconsistent at the time. After all, it was just a game! I really can't believe that anyone involved could have conceived that almost forty years later, people would still be having fandom-wars over it...I believe Marc implied as much in the interview. He mentioned that when they wrote the adventure, they had no idea where it was from or any of its details. It was an enigma, and was left as such. One of Marc's goals for T5, however, has been to bring in everything that went before under "one tent" so to speak, and systematize and detail the loose ends. Annic Nova has been one of those enigmas for a very long time, and explaining the reason for having the second J-Drive has always been a puzzle.
It's a damn impressive testament to their creativity and effort that we still do.