That would be cool. I had a good impression from GT's Behind the Claw and Rim of Fire, and I agree that they are useful to any Traveller fan. I didn't found the Alien Races books that useful to me as they don't go much further than the original Alien Modules. First In did not sparked anything in me and I didn't liked Far Trader, not with the complicated interstellar commerce simulation (I do realize that Traveller's commerce system is broken, but I don't care for fixes like that).Originally posted by JFZeigler:
True in some cases, not in others. I've often thought that I should compile a list of GURPS Traveller books that are relatively gearhead- and rules-free. Books that are 90% or more narrative background material would be useful for Traveller fans using any rules system.