RobertFisher
SOC-12
Yeah. If I were to use this system, I'd have the players roll 4D at once making sure that 2D were distinguishable from the other 2D.
(Just like I roll all a character's attack rolls & damage for a round at the same time when playing D&D.)
I'm not a huge fan of the time roll.
(Just like I roll all a character's attack rolls & damage for a round at the same time when playing D&D.)
I'm not a huge fan of the time roll.