Of course they are too large, to the point of ridiculousness. The game system does not take into account where the money really goes in a defense establishment, and no, it is not your so-called $600 hammers and $10,000 toilets. It goes to pay for the following things: paying personnel, feeding personnel, housing personnel, moving personnel about, training personnel (which must be a very big item in the Imperial Navy given the tech levels involved), recruiting personnel, providing medical care for personnel (and dependents of said personnel), paying pensions of retired personnel, paying pensions of disabled personnel, maintenance on non-ship installations, building non-ship installations, and fuel for ships, along with all of the additional ships that are going to be required to support the Fleet
.
All accounted for in the maintenance figure.
The Tigress-class dreadnought on page 38 of Fighting Ships requires 190,000 TONS of liquid hydrogen fuel for operations. Do you think that 190,000 tons magically appears in orbit to fuel it? You need some very large tankers, hauling water into orbit (in a given volume, water has 56% more mass of Hydrogen than Liquid Hydrogen, plus you get the oxygen delivered too), electrolyzing it, liquifying the hydrogen, and then pumping it into the ship tanks. All those ships, which are not discussed at all, need to be maintained, crewed, and built.
Yes, logistics is subsumed in the maintenance figures for the navy's fighting ships. You don't really think it costs MCr36,272 per year to maintain just a
Tigress, do you?
Does that show up as a fleet cost? No. Every time a Tigress-class jumps, it uses 125,000 tons of Liquid Hydrogen at 500 credits a ton, for 62.5 million credits of fuel per jump. (Must have some very large and really durable pumps to put that much near-Absolute Zero fuel into your power plant very quickly, but that is another issue entirely.) Consider the size of the tanker fleet needed to keep an orbiting naval base in fuel.
Well, any navy will, presumably, get its fuel at Cr100 a ton (if not even cheaper). But even if it paid Cr500 a ton, 62.5 million credits is less than 0.2 percent of the maintenance figure. If it jumps 35 times a year, it will account for 6% of maintenance. And I don't see any navy having its main battle units spending any more time in jump than absolutely necessary.
The Tigress-class has a crew of 4314. Based on the pay schedules in the Traveller Book, (the ones given in MegaTraveller are really ridiculous), a pilot gets 6,000 credits a month, or 72,000 credits a year. If you want to keep a Medic, you are going to pay him considerably more than 3,000 credits a month (that is where the pay scale if MegaTraveller gets totally bizarre, as a Gunner can get paid more than a Medic). So, figure your crew of the Tigress costs you in straight pay 50,000 credits per person, your crew costs you 215,700,000 credits per year. Really, you need to double that to account for those personnel who have rotated planet-side after a tour onboard.
By sheer coincidence, Cr100,000 per year is what I use to calculate the cost of one crew slot, although I arrive at that figure differently (I use the average of the salaries from
Striker (Cr10,000, 20,000, 30,000, and 50,000 depending on quality (green, average, veteran, and elite) = Cr27,500) as the average cost and calculate with three navy members on the ground for every one in space, for Cr110,000, then rounded down to Cr25,000 for ease of calculation. )
The crew of 4,314 would cost MCr 431.4 per year. That is 1.1% of the maintenance figure of MCr36,272.
Then toss in 10% a year maintenance costs. The Tigress-class costs the sum of 362,721.366 Million Credits. That would be 36.272 Billion credits (and change) for maintenance every year.
That's the total cost of having a
Tigress. This includes all auxiliariy vessels and all other logistical support.
I also believe it includes peacetime replacement of a vessel after 40 years for a quarter of the maintenance figure. (Battle repairs and combat losses are the only expenses not covered in TCS maintenance).
Hm, 30 of them would chew up your Trillion Credits for ship purchase every year.
The GWP of 15 trillion people is a lot of trillions.
Yes, the Tigress-class is the extreme example, but because of how the design process works, 500,000 tons of jump-4 ships is going to require about the same amount of fuel, with the crew and maintenance requirements somewhat scaling, depending on what ships you are looking at.
Yes, and if you take the average of the cost of the three battleships in FS as the average cost of a battleship and the average of the cruiser-sized vessels in FS as the average cost of a cruiser, calculate with an average of 7 combat vessels per squadron and an average of 9 squadrons per fleet, and a ratio of one BatRon to three CruRons[*], AND throw in a Cr5000T escort per combat vessel, you
still only use up half the Imperial Navy's budget. To make it come out right, one is forced to assume that the actual maintenance figure is twice the TCS one. Which is perhaps justifiable in that TCS deals with pocket empires a few parsecs across for relatively uncomplicated logistics, while the Imperium's logistics problems would be a good deal more complex.
[*] Since I did these calculations, it has been pointed out to me that the ratio in the FFW countermix is 1:2, but I haven't gotten around to redoing the numbers.
Hans