But then this rule turned up in TCS
Interesting.
Very interesting indeed!
The implications of such a rule would be that linking (which for our purposes equates to external towing) means that a starship cannot externally tow a singular displacement in excess of that starship's bridge capacity.
So if you have a 1000 ton starship (for example) with a 20 ton bridge, you can link up with and tow (through jump) any other starship that displaces 100-1000 tons because that other starship to be towed would also require 20 tons of bridge. However, a 1200 ton starship to be towed would require 24 tons of bridge displacement in order to tow it, so the 1000 ton jump tug would be inadequate for this purpose UNLESS it had been built with a purposeful "overdesign" of bridge displacement at 24 tons instead of the 20 tons minimum required for a 1000 ton starship.
Additionally, I look at the "maneuver is impossible while linked" clause cited as a "wave off" regarding getting into any meaningful type of external towing rules (probably because the word count would have been prohibitive for the format). I gather that the Jump Failure rule you're citing there has more to do with salvage recovery of warships, which aren't exactly designed for external docking and towing in mind. So rather than dealing with all kinds of center of mass and offset spin stabilization problems with respect to zero-g maneuvering thrust when dealing with a wide variety of hull configuration types, the RAW just does a "la la la la la, I can't hear you!" and says maneuver is impossible.
Which is mildly hilarious, because LBB DA1 Annic Nova
does exactly that on a routine basis so there's edge cases to consider.
As a Referee, this is where
house rule interpolations of RAW ought to come into play for a more nuanced and textured game simulation experience.
I would rule that it is POSSIBLE to design craft with external load towing expressly in mind ... but such alterations away from baseline are not "free" in terms of cost. The baseline assumption is that the bog standard hull design is NOT structured in such a way as to facilitate external towing (because internal cargo holds exist) and certainly not for "substantial" external loads under "significant" maneuver acceleration and/or jump (meaning: code 1+).
However, it IS POSSIBLE to modify a hull to include such features.
This modification to base hull features is broadly similar to adding streamlining (LBB2) or fuel scoops (LBB5) or a hull configuration (LBB5) or armor (LBB5) as an expense that modifies the baseline MCr0.1 per ton cost of a metal hull.
For my
house rule interpolations of RAW on this topic, I borrow from the sub-craft hangar rules as the most appropriate precedent to start from and say that every ton of external load capacity added to a hull will cost MCr0.002 per ton of external capacity. Note that this would be the same cost as an internal hangar space of the same capacity, just to be consistent with precedent.
That then allows for the necessary structural strengthening, docking clamps and airlock interface features, drive tuning modifications needed when docked with external loads ... etc. etc. etc. ... to be accounted for at the design phase inside the naval architect's office. Just like with streamlining and fuel scoops or hull armor factor, such external load capacity features cannot be retrofitted onto a hull design, but must be "built in" from the start for an entire class of craft as a permanent and ubiquitous feature of that class of craft. It has to be part of the blueprints and build specs from the beginning. That kind of external load capacity can't be "bolted on after the fact" to an already existing class design that wasn't built that way with those external towing capacity features in the first place.
The "no retrofits" house rule then rather conveniently complies (in a roundabout way) with the "no maneuver while linked" portion of the TCS rule that you cited.
Craft that have NOT been specifically designed with external load towing in mind in their naval architect plans (spoiler alert: this is ALMOST EVERYTHING in CT!) cannot maneuver when linked to an external load ... hence why the RAW was written the way it was.
Conversely, craft that HAVE been specifically designed with external load towing in mind in their naval architect plans CAN maneuver when linked to an external load that has ALSO been specifically designed with external load towing capacity in mind. So BOTH craft require this feature be included in their class design to make it work.
This is why for my
SIE Clipper design posted here in The Fleet forum, the starship itself
and all sub-craft associated with it include external load docking and towing as a standard feature in their design specs.
- Starship: 697 tons of external load capacity
- Fighter: 175 tons of external load capacity
- Modules: 72 tons of external load capacity
This then provides the necessary structural bracing hardpoints on hull exteriors for external docking and towing through both maneuver and jump. Rather than requiring a complex (week long) jury rigged "linking" process for salvage operations like what is described in TCS ... instead you're looking at Ordinary Launch Facilities launch and recovery procedures that basically amounts to a "1 per combat turn" launch and recovery rate (which is a lot faster than 1 week
of ad hoc engineering).
All of that external load capacity "adds up" in additional costs to the basic designs for starship, fighter and modules, so their hulls "cost more" than is normal/nominal ... but in exchange for that additional build (and annual maintenance) cost, you build in a tremendous amount of flexibility and a capability that can easily "pay for itself" many times over, depending on use cases. So by "paying a little more" you get a LOT MORE value out of the additional capabilities.