I feel among old friends on this forum! I see a lot
of others who started with CT around 77-81. I'm
about a 1980-81 starter, all the old books (except
a few oddballs like SORAG I'm still hunting for).
CT rocked then, and looked good until MT came along.
The MT task system was so slick and the Rebellion
offered so much opportunity for intrigue and
intricate games not revolving around mercs or
money men, we quickly changed over. We played a
major campaign spanning a couple of years of
regular play in the Empire near the Solomani Rim (Glimmerdrift Reaches). Quite a bit of fun!
Bought TNE, but felt like the other poster who said "The Nihilist Period". Then got T4 and thought.... 'haven't I seen this somewhere before?'. Then finally broke down and bought
GURPS (I figure these are unplayable rules, but
wonderful resources). Then finally T20.
Still playing MT (unrepentantly, currently in
a campaign set in the Marches in 1114 - no decisions on which future we're using or if we're
writing our own!).
I'll buy neat T20 suppliments, new add ons I can convert back, etc. But I didn't like the looks of the D20 system (and the cost of the base rulebook on top of the ridiculous price for the T20 Trav Handbook!). So I won't be migrating to T20 anytime soon.
Heck, I can play MT without tables - just know the skill system and you can do most things without a single lookup! What could be better for a referee than having a system that doesn't encourage players to be min-maxers? And that focuses on the adventure not the mechanics?
I guess all this makes me a Grognard