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Aslan Preview

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Actually, you can (or could ;)) get draftsman's rulers with various curves. I know, I had one (sadly, I did not have the skill to use it properly).

I think the deckplans stick to the grid because that's the way wargamers like it. Probably corridors vary in width in "reality", but 1.5 meters is close enough for tabletop gaming.

It's also easier for people without an artistic bone in their body to draw along the grid instead of messing with curves, but that's probably not the reason why professional artists did it.

Hans

Even with french curves and the like, it's hard to draw accurate parallel curved lines (and hardly worth the effort IMHO, since all you do is make mapping more of a hassle). It's even challenging with early illustration software packages like the first versions of Adobe Illustrator. Nowadays, you can give a path parallel strokes, which makes it easy.

But then, I always designed my dungeons for speed of mapping.
 
I think that his assertions imply that he's talking about maps of *finished* structures and tunnels.

If that's what he's asserting, I refer you to my statement about his point not being made clearly enough. He made no indication about talking about specific types of structures in his initial post.
 
Even with french curves and the like, it's hard to draw accurate parallel curved lines (and hardly worth the effort IMHO, since all you do is make mapping more of a hassle). It's even challenging with early illustration software packages like the first versions of Adobe Illustrator. Nowadays, you can give a path parallel strokes, which makes it easy.

But then, I always designed my dungeons for speed of mapping.

I like French curves...oh wait, not those kind of curves? oh well...

Allen
 
If that's what he's asserting, I refer you to my statement about his point not being made clearly enough. He made no indication about talking about specific types of structures in his initial post.

It seems obvious to me that he was talking about non-natural structures. Of course, I didn't go out of my way to attach the most unreasonable inferences possible to his posts.
 
Good Grief.
At least the arguments about Psionics had something to do with Aslan.
:nonono:
 
Yeah, sorry, what did I start? :eek:o:


See, without psionics, those Aslan wouldn't be able to get on board their raiding vessels, curved walls are not.

Hmmm, there should be an airlock checker on deckplan software.... :)
 
If that's what he's asserting, I refer you to my statement about his point not being made clearly enough. He made no indication about talking about specific types of structures in his initial post.


drh,

Seeing as my initial post was in reference to complaints about deckplans for starships, a specific type of structure was strongly implied.

And, seeing as part of my second post read Drawing a squiggly line on some dungeon diagram to represent a cave wall is not the same thing as drafting a curved, balanced line to represent a starship's hull., a specific type of strutcture was explicitly mentioned.

Now, I know you've got your Irish up and your reading comprehension suffers markedly when you do, but you're in a hole here and the best thing to do is put down in the shovel. This topic is over, everyone except you understood what was being said, and you're only making yourself look foolish.

Don't worry I'm sure I'll write something in the next 24 hours or so you can bitch about and you can start all over again then. While you're waiting, here's a thread about some very interesting blogs managed by one of NASA's archive managers. They're well worth a look and they'll keep you occupied until I can post something else you can take umbrage towards.


Regards,
Bill
 
Yeah, digressions *never* happen in other threads, right? :)

The 'good grief' was less directed at the digression than the pages of pointless arguing about the digression. DEBATING the level of verbal precision implied/expected in a DISCUSSION of 1970-1980 maps and deckplans is absurd.
 
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Well I looked over the Preview and I liked it, I never liked Aslan before at all. Thought the best use of them was for scraping the side of airlocks as they were being spaced. With this new art and from what I see as attitude I might even make a character for myself that is one. I will be ordering the book as it looks great so far. And BTW the only reason I ever ordered Mongoose Traveller was that they stated that they wanted an updated CT. Yes there are differences but I like them, if someone don't like them fine I'm not gonna argue with you, as everyone is allowed an opinion. But to Mongoose Matt I really think that mongoose traveller has some very good points to it and has been spiffed up good for the new players.
 
Over 400 replies!

Do you think anyone but You will read them? :nonono:

This is how the thread should have looked if You all were a civilized bunch.

MgTBoy: Look, preview aslan.

BeRKA: Looks promising.

Sceptic: I see some problems.
1, Psionics
2, Trojan Reach
3, etc...

MgTBoy: Thanx, I'll report it and hope they can put it in the final product or in a free errata.
 
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This is how the thread should have looked if You all were a civilized bunch.


BeRKA,

The thread is a bad one, but it's not as bad as the post and page count would first have you believe.

There are over a dozen pages dealing with Aslan genetics, "anthropology", birth ratios, evolution, and similar topics. So much so that the topic was spun off into another thread.

There are about four or five pages dealing with suggestions for a "new" Mongoose errata system. In your post you had "MgTBoy" reporting potential problems back to Mongoose but the trouble is that, unless he were Matt or Fordy, all he could is post those problems in the regular fora where there'd be a good chance they would be "lost". Now, there might be a dedicated errata report forum or something similar.

There were another two or three pages in which Matt graciously explained the thinking behind some of the design choices, and that sparked another few pages on playtests and why design notes are nifty.

Finally, there was what amounted to a page or two where we got a peek at just how FFE's approval process works.

And, of course, the rest was nothing but squawking. ;)

Still, there's some good stuff in those 400+ posts and some good stuff seems to have come out of it.


Regards,
Bill

P.S. There was a lot of "dittos" too; i.e. I liked it..., I hated it..., I liked it but..., I hated it but..., and so on.
 
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Finally, there was what amounted to a page or two where we got a peek at just how FFE's approval process works.

:nonono:

I've always felt uncomfortable discussing any part of the MGT approval process (because it's Marc's business, and I'm just a lucky fan he's invited along), but in the heat of this thread I broke my own rule.

But, it's not the end of the world, and Marc was very understanding. I hope Matt is; that agreement is between them, and not me. I do think that Mongoose's success is vital to the future of Traveller, and I'll support that as much as I can.
 
I took a break from the thread some pages ago to go read AM1 (and more pages appeared while I was getting caught back up.) I admit to only having scanned the adventure itself, but I missed any references to psionics.

Can someone point me to a page or section?

TIA
 
Is it too late (several thread-pages late) for me to suggest Hivers with antlers?
I wonder whether these "antlers" are a parasitic life form that can attach
itself to any kind of intelligent species, probably to control it.
On their home world the shape of "antlers" perhaps was a perfect camoufla-
ge, as no one would expect a stag of being particularly intelligent, and the
poor hunters who killed the stags and took the antlers home as trophies soon
came under the control of the "antlers" - of course actually wearing them on-
ly at night and usually out of sight of others.
Remember all the fairy tales and legends of "antlered" humans ?
 
Wow, what a thread. It took me days to get through it all! Why did I bother? Because I am actually interested in canon as well. Not die-hard, but like others I like changes to make sense, i.e. at least be explained because it helps the enjoyment from being taken away.

Just as a related example, I used to be a big Transformers fan back in the day when it was out in comics and cartoon. I didn't really follow it after that because there were too many changes and it was just getting weird, like the marketers were trying to milk it for all it was worth and the fun was gone. So then this movie comes out, and I am all braced for changes, but some things I had a hard time with. Why isn't Bumblebee a VW Beetle? Why did they have to change Optimus Prime's look? I mean, I could take changes, but at least some things should be sacred, right? So despite how good I otherwise thought the movie was, these things took away from it. And yes, I'm sure that the kids today who know nothing of the old comics and cartoon care nothing about them.

However I went looking online and actually found out why these things were changed. For one, Bumblebee was changed because they didn't want him to talk (for a reason they gave) and thought that he'd resemble Herbie too much. Ok, I can give them that. As for Optimus, they had made a decision to make all the Transformers retain their mass when they transformed, and they needed him to be a certain size. Only that kind of truck was in that size class, so it was the only one they could make him.

Alright, now I know, and that makes it better. Not all better, but at least I understand the changes, and so they don't take away from it nearly as much. Now I am really excited about the sequel. Basically a happy customer. (I really preferred the Dreamworks comics where all of them were authenitic in look and still they made a great comic out of it!) The changes don't bother me as much once I understand them, but this attitude I've seen of "the old-timers should just accept it and get over it" is basically telling a whole segment of your customer base to f-off. That I didn't appreciate and I think was the source of a lot of the heat around here. I did appreciate Matt's explanations, whether I agreed with them or not. If those were presented sometime earlier a lot of this might have been avoided, but I know that there were a lot of complex factors at work so who knows. I just hope that it's a lesson for next time.

So about this errata idea, I noticed someone mentioned a while back about the problem with submitting them via forums, and that perhaps it should be a bit more formalized. I would like to submit, just as a suggestion, perhaps using something like software bug-tracking for this. Basically someone submits a form like a report, with pre-designed fields like "Product" and "page number", etc. and that goes to a database that people (either just MG or perhaps everyone in case their idea has already been submitted) can check, and change the status on ("Pending", "Rejected", "Awaiting Inclusion", stuff like that) depending on what gets decided. I know that some tracker software is designed to be used for any kind of information tracking, and would be easily customizable for this. Unfortunately the only one I am familiar with is part of the TikiWiki CMS system, and that would likely be overkill just to use that one feature, but perhaps other systems can be similarly customized. If not, then the other features of TikiWiki can just be shut off and not used. Anyway I just thought that I'd throw that out there in case someone finds it useful.

In the meantime there is a lot about MgT that has me excited and my friends and I are trying it out. Some of the basic rules we don't like so far but we're trying to see if they are really detracting or not in play. If so, then we'll likely just use large sections of it (like chargen) for use in MT. And we're certainly looking forward to trying out B5 once we pick it up. :)
 
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