(Note: I am sure this has been discussed in these hallowed halls on several occasions in the past, but I haven't seen it since I have been lurking and contributing so I thought I would bring it up. If there is a comprehensive discussion of this topic please feel free to point me to it.)
I guess we could also title this thread How to Make Traveller More Accessible to the "D&D" Generation. It seems that what many of us consider one of the best features of Traveller (the lack of levels, XP, etc) is also the thing that confounds potential players the most and makes them leery of trying the game out.
I have been running a campaign for about 6-7 months now and have advertised via Meetup.com and posters at my FLGS as well as word-of-mouth and have found it very difficult to find people interested in the game, though I have managed to get 4 regular players. Yet, at the same FLGS D&D/Pathfinder groups are regularly attracting 8+ people, which confuses me a bit.
I understand the whole marketing aspect of it and how to most people D&D = RPG, but it still confuses me that with the popularity of Science Fiction in our society that it is so difficult to get people to play Traveller. So I have two questions that I would like to toss out there for some discussion.
1. What have other people done that has worked in attracting new players to a traditional pen & paper Traveller game? Did you use posters, signs, Meetup.com, Craigslist, tie people up, bribe them to try the game with food and drink? What worked for you?
2. What, if anything, do you think we as a community can do to make Traveller seem more appealing and inviting to new players?
I look forward to hearing what everyone else has done to get people interested in our favorite game. :coffeegulp:
I guess we could also title this thread How to Make Traveller More Accessible to the "D&D" Generation. It seems that what many of us consider one of the best features of Traveller (the lack of levels, XP, etc) is also the thing that confounds potential players the most and makes them leery of trying the game out.
I have been running a campaign for about 6-7 months now and have advertised via Meetup.com and posters at my FLGS as well as word-of-mouth and have found it very difficult to find people interested in the game, though I have managed to get 4 regular players. Yet, at the same FLGS D&D/Pathfinder groups are regularly attracting 8+ people, which confuses me a bit.
I understand the whole marketing aspect of it and how to most people D&D = RPG, but it still confuses me that with the popularity of Science Fiction in our society that it is so difficult to get people to play Traveller. So I have two questions that I would like to toss out there for some discussion.
1. What have other people done that has worked in attracting new players to a traditional pen & paper Traveller game? Did you use posters, signs, Meetup.com, Craigslist, tie people up, bribe them to try the game with food and drink? What worked for you?
2. What, if anything, do you think we as a community can do to make Traveller seem more appealing and inviting to new players?
I look forward to hearing what everyone else has done to get people interested in our favorite game. :coffeegulp: