Initial chicken-scratchings for a Clipper-like ship.
NOTES. This design is more like CT than TNE; there are design tweaks that I haven't tried. This is a first rough sketch.
The power plant + maneuver drive combination is a design-system-based sacrifice. It might be a reasonable tradeoff; a lot of fuel is still needed to support long duration (the power plant will run for 20 weeks if the jump drive isn't used).
At 600 tons, the ship can jump up to 6 parsecs, but it barely has fuel for a jump-3 plus power plant ops. Clipping on the fuel tank helps. At 1,000 tons, it can do 4 parsecs, and 2 parsecs at 2,000 tons. Wiggling it up to 5 parsecs @ 1,000t requires another 16 tons of space (I guess that's worth it, eh?)
With 1400 tons of stuff added on, the ship will jump 2 parsecs (with the fuel module), but crawl at 1G. Boosting performance to 2G @ 2000t would shorten its operational period between refueling to something like 5 weeks.
I'm going to have to do some optimization.
Code:
(600t) Braced Hull
20 Bridge
105 Jump drive V
61 Std Power plant V
19 Maneuver drive K (2G)
25 Ad Power plant K
- Ad AR Surface Comm-10
1 Ad DS Surface Comm-11
1 AR Antenna EMS-12
- AR Surface Stealth Mask-12
67 Im FR Main Meson gun-12
5 5 x Turret
- Charged-6 Armor
9 9 x Std mounting brackets
- Im Model/5
- 2 x Ad Model/4
44 11 x Staterooms
243 Power plant fuel