mike wightman
SOC-14 10K
Two words - panic fire.
What are they hitting?
What are they hitting?
I always enjoy these discussions, its good to have someone that you can bounce ideas off and who force you to look at things form different perspectives.I'm about done with the discussion (sounds like I'm upset with Mike, but I'm not...we're just talking here), because I believe I've been clear on the point. And, I believe in my argument.
I always enjoy these discussions, its good to have someone that you can bounce ideas off and who force you to look at things form different perspectives.
Agree/disagree - it doesn't matter really. Not if the discussion itself is worthwhile.
And at the risk of inflating your egoyour posts are always thought provoking and worth thinking about.
HERE IS SOME VIDEO OF REAL COMBAT IN AFGHANISTAN. Watch the clock, and notice the soldiers firing their weapons on single shot. They shoot much more than once per 15 seconds. Even the the soldier firing his grenade launcher fires it twice within that period.
[U]WITHIN ONE RANGE BAND[/U]
Close Range = Grapple Range
Short Range = Brawling Range
[U]WITHIN TWO RANGE BANDS[/U]
Medium Range = Pistol Range
[U]FARTHER THAN TWO RANGE BANDS[/U]
Long Range = Rifle Range
[U]FARTHER THAN TEN RANGE BANDS[/U]
Very Long Range = Sight Range
X____5___________________25________________________50
|----- 1 Range Band -----|----- 2 Range Bands -----|
C -- S ------------------------------------------ M
X = PC - Close Range (Touch)
X to 5 = Short Range (Brawling Range)
X to 50 = Medium Range, up to 2 Range Bands (Pistol Range)
50+ = Long Range (Rifle Range, More than 2 Range Bands, 3-10 Range Bands)
X to 25 = 1 Range Band (and 25 to 50 = 1 Range Band)
Couple of points:
1) Did you see any sign of them actually hitting anyone?
2) Did you see any real sign of anyone shooting back at them? Maybe in one segment.
3) These guys were so exposed that any competent enemy with the ability to lay down any reasonable fires could have wiped them out.
That might have been a turkey shoot, live fire exercise, publicity stunt for an embedded reporter (who the military don't, intentionally, risk injury to) etc. What it wasn't was a firefight with any opposing force remotely resembling parity.
But, the original question was "how many shots can you fire in 15 seconds"? A lot, but, what difference does it make if you can't hit anything? Been there, done that, and it isn't a video game.
Hmm- what I may do is think about changing the scale for combat at close and short range to second long turns.
The CT (I'm using TTB) rules say you roll twice to hit if you are using full automatic fire. Is the intent that this can result in two hits? Or just two chances for one hit?
If it is two hits, what is everyone's experience with this rule? Does it make automatic weapons too good? The system seems deadly enough as it is!
I noticed that this rule is not in Snapshot. I may drop it. Thoughts?
in real life, when someone is shot at, there is a range of possibilities;
Near Instant Death (drop in their tracks, lights out)
Unconsciousness (from one or multiple wounds)
Consciousness/no game effect (despite one or multiple wounds)
Close call (supression?)
No effect what so ever
CT covers all of these nicely (even supression, sort of - if you evade you get -2 to hit, but you won't evade if there is no firing or possibility of firing)
The one facet not covered is eventual bleed-out (after 1-4 minutes) followed by unconsciousness/death if not treated
And I'm satisfied with the double threat FA fire brings to the table, makes sense to me.
It does only until you read that these autofire weapons are only burst-firing 4 rounds. I would, in my expert opinion, argue that unless you are at 10' or less from the target half of those will be flyaways that go over or next to the target. And every automatic weapon type and model has different qualities as far as recoil and the direction the muzzle drifts. And weapons firing 10 round bursts - well, at least the ACR and GG have the recoil gyros to keep them on target. And that is also why they have such murderously high range DM's in autofire. But still, shifting fire between targets for autofire, even if it is on a mount of some kind, ought to have more of a penalty given you'll lose some of the rounds between targets.