far-trader
SOC-14 10K
I say Navigator, you say Astrogator, let's call the whole thing...
...off
True enough. And I would have put a boat aboard the Bad Wolf but for the budget. Note the 20 ton cargo space could accommodate a nice little gig
Or one might carry some external craft and/or booty in place of the drop tanks (up to 100dtons).
Of course then we get into the whole discussion of how piracy works, if small craft are combat viable, etc., etc., etc.
But back to the skill discussion...
Also true, but for the point already addressed that some rules do differentiate. Naturally this being for CT I stuck with the term there, that's the only reason in this case. FWIW the way I think of "Navigation" in Traveller is as "Astrogation" with the ability to apply it to terrestrial stellar navigation, once you've localized yourself.
A perfectly sound explanation I think
Thanks.
Just curious, what of the other way around, the way I've long seen it in CT as noted above? That is someone with (starship) Navigation being able to apply that to terrestrial stellar navigation? It's been a standard in a sci-fi for some ages that those who navigate between the stars are not entirely lost on the surface of a world as long as they can see the stars. Not that it shouldn't be without limits but it has always seemed reasonable to me within certain bounds.
...off

Which Corsair ship has a boat? None of the ones that have been detailed. How big a percentage of all Corsair ships they constitute is a question.
Which Corsair ship ought to have a boat? All of them.
True enough. And I would have put a boat aboard the Bad Wolf but for the budget. Note the 20 ton cargo space could accommodate a nice little gig

Of course then we get into the whole discussion of how piracy works, if small craft are combat viable, etc., etc., etc.

But back to the skill discussion...
Astrogator. Corsair ships (and every other jump-capable ship) need astrogators. Just why every Traveller incarnation has insisted on confusing astrogation with navigation is a complete mystery to me.
Also true, but for the point already addressed that some rules do differentiate. Naturally this being for CT I stuck with the term there, that's the only reason in this case. FWIW the way I think of "Navigation" in Traveller is as "Astrogation" with the ability to apply it to terrestrial stellar navigation, once you've localized yourself.
Because Astrogation was not a commonly used word in 1977... it was around, having been used in a 1957 movie and novel... the C-57D has an astrogator unit.
It became popular in the mid 1980's, IIRC.
A perfectly sound explanation I think

...Certainly I'd never allow someone with surface navigation skill to plot a starship course.
Just curious, what of the other way around, the way I've long seen it in CT as noted above? That is someone with (starship) Navigation being able to apply that to terrestrial stellar navigation? It's been a standard in a sci-fi for some ages that those who navigate between the stars are not entirely lost on the surface of a world as long as they can see the stars. Not that it shouldn't be without limits but it has always seemed reasonable to me within certain bounds.