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Bases and starports

morfydd

SOC-14 1K
Starports are well defined as to what they can do as to Bases..

Naval Base <Repair facility for Naval Vessels and Detached ..fuel avaible (refined and unrefined) again for the Naval vessels and detached duty navy>
Good security. at least one Battalion of Elites

Naval Depot..Enourmous stockpiles of weapons ..Full construction and scrap facilities..many mothballed Naval Vessels..(at least a couple squadrons more for larger empires) capacity to build the largest fleet ships) Fuel etc ..makes type A starport facilties look miniscuel and insignificant..oh yes did I mention extreame security (..at least one Regiment of Elites..a couple of active Battle rider squadrons ..normally a Large squadron in for refit...) full sensor arrays ..many of them from every approach vector ..Zero Tolerance for unauthorized traffic...(..approach gamma reporting in we have an unauthorized Yacht in our approach corridor. Please advise over....Nope no last minute traffic reported to come in . Enjoy your target practice Cheif .over....Free trader is now subatomic particles one practice round fired .over .)

Scout Base... Repair facilities for scouts and detched duty ..fuel unrefined..refit facilites for all scout craft. Decent security.. capable of building a few type S scouts and X-Boats from spare parts..excellent sensors and at least a squadron of Corvette/Escort class vessels.

Scout Way Station ..See Naval Depot..lots of Scouts no elites ..oh and just cause they are scount do not think for a second that they cant see you..sensors and probes everywhere..

Research Station..could be anything from a small permanet encampment on a moon to a LArge Artificail satellite to several medium sized bases throut the system.security from non-existant to extreame depnding on the research..lots of GM play room
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Also Note that the Tech level for Base facilities will be the Maximum tech level of the fleet its servicing and not necessarily the tech level of the system its in...
 
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