Prior Service Table:
Enlistment: 8+
DM +1 if Soc 9-
DM +2 if Int 8+
Draft: NA
Survival: 9
DM +1 if Str 8+
Commission: 6+
DM: +1 if Int A+
Promotion: 10+ (8+ if enlisted)
DM: +1 if End 7+
Reenlist: 6+
Automatic skill: Streetwise-1 Vac Suit-1
Personal Development:
1. +1 Str
2. +1 Dex
3. +1 End
4. Gambling
5. Bribery
6. Gun Combat
Service Skills
1. Vehicle
2. Vac Suit
3. Streetwise
4. Forgery
5. Bribery
6. Gambling
Education
1. Streetwise
2. Steward
3. Trader
4. Mechanic
5. Electronic
6. Navigation
Advanced Education
1. Pilot
2. Navigation
3. Engineer
4. Trader
5. Computer
6. Admin
Material Benefits:
1. Low Passage
2. +1 Attribute*
3. +1 Attribute
4. Weapon
5. High Passage
6. TAS
7. Trade Ship
Cash Benefits:
1. 2500 Cr
2. 5000 Cr
3. 10,000 Cr
4. 20,000 Cr
5. 40,000 Cr
6. 50,000 Cr
7. 100,000 Cr
Career restrictions:
If survival roll is failed by 1 or 2 points, the character is let out of service immediately with half benefits (if character has served one term, roll once on cash table and halve the results; include modifier for gambling skill). If roll is failed by 3 or 4 points, the character serves 1d6+Terms jail sentence. If failed by 5 or 6 points, character is injured and released from service; if failed by 7 or 8, character dies.
Enlistment: 8+
DM +1 if Soc 9-
DM +2 if Int 8+
Draft: NA
Survival: 9
DM +1 if Str 8+
Commission: 6+
DM: +1 if Int A+
Promotion: 10+ (8+ if enlisted)
DM: +1 if End 7+
Reenlist: 6+
Automatic skill: Streetwise-1 Vac Suit-1
Personal Development:
1. +1 Str
2. +1 Dex
3. +1 End
4. Gambling
5. Bribery
6. Gun Combat
Service Skills
1. Vehicle
2. Vac Suit
3. Streetwise
4. Forgery
5. Bribery
6. Gambling
Education
1. Streetwise
2. Steward
3. Trader
4. Mechanic
5. Electronic
6. Navigation
Advanced Education
1. Pilot
2. Navigation
3. Engineer
4. Trader
5. Computer
6. Admin
Material Benefits:
1. Low Passage
2. +1 Attribute*
3. +1 Attribute
4. Weapon
5. High Passage
6. TAS
7. Trade Ship
Cash Benefits:
1. 2500 Cr
2. 5000 Cr
3. 10,000 Cr
4. 20,000 Cr
5. 40,000 Cr
6. 50,000 Cr
7. 100,000 Cr
Career restrictions:
If survival roll is failed by 1 or 2 points, the character is let out of service immediately with half benefits (if character has served one term, roll once on cash table and halve the results; include modifier for gambling skill). If roll is failed by 3 or 4 points, the character serves 1d6+Terms jail sentence. If failed by 5 or 6 points, character is injured and released from service; if failed by 7 or 8, character dies.