I should have looked closer, I would have sworn it had a small fusion plant
my bad.
Having a closer look it is remarkably similar to what I tend to design. The design spec is pretty much the same. Differences of note:
++ I tend not to include computer gear (autopilot/targetting computer) as part of the suit. Personal taste, but I've never been completely sure how I would handle a pc using a targetting computer, so I've never bothered to add one to my designs.
++ I tend to use tjonselo's base for visual gear, so it is much larger and power hungry, hence it tends to be shorter ranged to compensate.
++ Arms tend to be max dex rather then adequate dex.
++ Drive systems tend to be matched in power requirements, and agility is based off only using one or the other, especially for a superman suit it will also be airframe (which also adds to legs speed).
++ Depending on purpose it may have a fusion powerplant, this tends to be a size to recharge the batteries rather then solo usage.
++ Neural activity scanners tend to be dropped for cost, command suits, incursion suits but not general suits.
++ Radio tends to be long range (5000km+) as it is cheap in both size, power and money.
++ At TL15 the "general" battledress tends to be 250 rather then 300. This also adds to AC, as well as making the suit better in human sized enclosed spaces. Difficult to do at TL13 and also hit all the requirements.
++ I might include a sheild, mainly because I like the imagry. It also goes with the maximising survivability/armor specification.
The spec:
Max armor
Decent but not fantastic speed
Str 20+ arms with adequate+ dex
Enhanced feedback
Chameleon
Sophont space sized (200-400 VL)
Large battery loadout
Human equivalent or better senses (visual, olfactory, auditory)
LI+IR spectrum choices for visual imaging
Usable range of days at minimum