So what we're discussing is
Atmospheric Combat. We have to know atmospheric conditions and effects.
I'd like to contribute, but all I can bring to the table is how I think things tend to work in Traveller. Should be enough to contribute something, maybe.
THE SUNBEARD BRIEF ON STARSHIPS IN ATMOSPHERIC COMBAT
Preliminary note. Fighter combat is a discussion all on its own; it is easier to treat separately.
Firstly, certain weapons are affected by atmosphere, to wit: particle accelerators become shorter-ranged, and nukes are more effective, delivering a "shock wave attack" and "heat attack" in addition to its typical spaceborne attack.
Second, I'll assume that sensors used in atmospheres are (a) designed to work in shorter ranges than space sensors, and (b) designed to work in all atmospheres. In other words, the tradeoff for the world-sensor's short range is its ability to work. Maybe. A Scout ship's sensors are built for world-mapping; it may take awhile to map a world, but it can be done. I'd say that
task difficulty, TL, and skill is the stand-in for average time required and sensor quality. If there be atmospheric rules, then they apply within a GG, and increase task difficulty.
Personally, I like the idea of ghostly defenders rising through the murk to swap shots with an invading force struggling to refuel.
I like this sentiment. I also like the ability to have "sub hunts" in the insystem. In order for these to work, you will have to assume sensor countermeasures in each environment. I also like that idea, but I have not explored its implications completely. I suspect a solution would also be a compromise: i.e. stealth masks and "slick" hull coatings only go so far.
Third, hull configuration affects performance in at least two ways. One, streamlined hulls are better able to survive the heat generated by what is essentially reentry speed. Two, winged designs gain an agility boost, but increase reentry heat unless mitigated somehow (for instance, by folding into the hull).
Note that an SDB lurking within the atmosphere of a GG does not have to deal with reentry heat, reducing the price of its hull (a bit), and therefore the cost of defending from within the GG (a bit).
Fourth, I suppose it is possible to
mine a GG -- perhaps by deploying missile platforms in an "atmospheric orbit". As vehicles, or small craft, or spaceships, they are subject to targeting rules.