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General Best non-Human races to play as part of a crew?

Note on Ithklur Pronunciations
The “*” sound in Ithklur is invariably described as a click, but it is different from the common click found in human languages (such as in Terran Bushman), which is usually a full sound made well back in the throat.​
Thanks for posting that. Note that there are at least six different click sounds in human languages.

The Ithklur click, which cannot be exactly duplicated with the human mouth, is closer to a click made in the front of the mouth with the tongue and mouth roof. It is sometimes transliterated as “ʼt’” with the first apostrophe representing a glottal stop and the second representing a transition of the tongue from the front of the roof of the mouth back toward the throat.​
The description of the Ithklur click matches the human palato-alveolar click, which is represented by the “ǂ” letter in Khoekhoe (formerly called Hottentot). If a /t/ sound is part of the Ithklur click rather than merely part of an alternate transliteration, though, then it wouldn’t be duplicatable with a human tongue; the tenuis portion of a “ǂ” is closer to an unaspirated /k/ sound (in English, the /k/ in “ski” rather than the /k/ in “key”) than to a /t/ sound.
 
Played straight (they're not actually felidae, per canon), yeah, it's harder. Played as context-free fiction (hey, cat people!) it's much easier. :)
 
I would think playing a lone Aslan male would be challenging, since they are in a challenging state, striving, under great social pressure, to acquire land and a family. Not really the "galavant across the cosmos" adventuring type. Would seem they would be quite conflicted internally.
 
I would think playing a lone Aslan male would be challenging, since they are in a challenging state, striving, under great social pressure, to acquire land and a family. Not really the "galavant across the cosmos" adventuring type. Would seem they would be quite conflicted internally.
that and they have a hard time with other cultures, and no idea how credits work for the most part. At least from my reading of them. They do have a skill, Tolerance, just so they can deal with non-Aslan.
 
A lone male Aslan raised in the Heirate, yes. An already Imperialized male Aslan won't have some of these problems, though the genetics will still be an issue.
 
Which races can you think of to best play as ship's crew?
IME, Vargr are exceptionally good choices.
TL15+ Robots are decent, too, whether Book 8, JTAS, or Dragon Magazine flavors. (This is a direct reference to AB101 in DGP's Traveller's Digest)
Newts and Dolphins both have good places in the fiction, and a Dolphin in battledress is an excellent marine or engineer... or navigator...
Aslan are passable.
Droyne Sports are amusing, if the player can play the mentality. They adopt the crew as a new oyntrip.

Llewelloly have the issue of no non-GURPS char gen.
Pulver's (IMO poorly thought out) races likewise.
 
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Moggy as ship's cat.
 
Llewelloly have the issue of no non-GURPS char gen.
Pulver's (IMO poorly thought out) races likewise.
The Llellewyloly have life support concerns that make them a challenge almost as tough as the exotic atmosphere types.

Most of the Pulver group are local color instead of PC material, I agree. That they make the T4 group look almost reasonable by comparison is remarkable.
 
"Best" is subjective. My players wanted a ship with a lot of NPC's including some aliens so their Donosev has 4 human PC's (Captain/Astrogator, Pilot, Doctor, and Planetologist). Their Engineer is a Human (Tandy) Clone, their Gunner/Goon (Dex 15 + Slug Guns-4) is a Vargr, their Sensor Ops person is an Ael Yael, their 2nd Engineer is a (StarTek) Robot, their Jump Space Physicist is a Vilani human, their Sophontologist is a Selenite (low gravity human), their Steward is another Robot, their Xeno Anthropologist is a standard human and they have just picked up a Modular Cutter Pilot (working passage) who is a Droyne Sport.
 
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