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Best Subsector / Dates for New Campaign?

I wonder what a better 'sweet spot' size would be for a mobile space station that would have:

  • Large enough ship ports to accommodations ships of most sizes (including a few Beowulf sized ports)
  • Its own military capacity
  • Jump 1 Drive
  • Large enough population for city-style intrigue including diplomats and government agents, capitalists and colonists, officials and corruption, exploration and exploitation.

Maybe 25,000 people would be more reasonable? 5,000 people?
 
would it make more sense to go for a Battlestar Galactica route of a fleet of much smaller ships?

my suggestion and 0,02 Cr worth:

the core of the refugee fleet is the planets old merchant marine, several dozen vessels that were built as mass cargo haulers and fled the planet stuffed to the gunnels with people.....and as much portable wealth as they could grab before the Zhods turned up. these days, they have had parts of their old cargo holds turned into proper living quarters, but still have significant cargo space, part of which is still full of treasure, part of which is full of supplies to help the motherworld (which suffered a short but brutal bombardment in the war). part of the ships holds are empty and used for normal trading, which helps subsidise the fleets running costs.


added to this fleet, by various means, are a few dedicated passenger ships, a half dozen small escorts, and the Imperial navy's contribution: a Azhanti High Lightning class cruiser, an older warship, saved form decommissioning to become the fleets flagship, and the core of the worlds new system fleet.

if you want, you could have it modified to fit it's new role. retask some of the fuel tanks and you could add in extras like a flag bridge, extra quarters, a bigger marine complement, more hanger space for utility shuttles and such, while not giving up too much (as leader the fleet, it's not going to be making many 5 parsec jumps, as all it takes is one slower ship to make that impossible, so shortening your legs won't be too much of an issue) it's big enough to be a serious threat to most things, but not so big that it will steamroll any potential adversary. it's got a fighter wing for all sorts of old school dogfighting shenanigans as well.

with a fleet of smaller ships kicking about, you can have a large population for politicking and such, and you can afford to have the occasional ship get destroyed for drama if you need it to.
 
I wonder what a better 'sweet spot' size would be for a mobile space station that would have:

  • Large enough ship ports to accommodations ships of most sizes (including a few Beowulf sized ports)
  • Its own military capacity
  • Jump 1 Drive
  • Large enough population for city-style intrigue including diplomats and government agents, capitalists and colonists, officials and corruption, exploration and exploitation.

Maybe 25,000 people would be more reasonable? 5,000 people?


Naaah. Unless you want it to be smaller, large is fine. Make it anywhere from a million tons to a billion tons; refueling is no real problem even for ships of that size (they just send out refuellers to dip from oceans or skim from gas giants...).

And there's precedent. The Loeskalth took their 50 billion ton planetoid and sailed it across several sectors, jump-1 all the way, raiding as they went, a few millennia ago. You're doing that in miniature, so it's unusual, but doable.
 
While intrigued by the Battlestar Galactica fleet idea, I think I want to stick to the huge colony ship idea.

I'm mulling over using one of these two as my templates:

http://david-holland.deviantart.com/art/EVE-online-Samalah-181430763 (856 meters long)

http://shoc86.deviantart.com/art/Behemoth-182454842 (980 meters long)

What do you think? Are there better mega-ship examples you'd suggest? Would a planetoid work better?

Also, if I use one of the 900 meters long ships, how many passengers and such do you think it would hold, in regular vs. low berth?

Also, I'll be marking it up with story-rich areas similar to this ship:
https://docs.google.com/file/d/0Byfss6V1QlrLaGxyUEt5MTVqS2M/edit

-- Stan :-)
 
http://shoc86.deviantart.com/art/Behemoth-182454842 (980 meters long)

Also, if I use one of the 900 meters long ships, how many passengers and such do you think it would hold, in regular vs. low berth?

I like the Behemoth.

Mmmmm, 900 x 500 x 300 meters... call it a half-cylinder 900m long with a 250m radius and you've got about 200 million tons of ship, there. That's a good size.


  • Jump-1 and 2 parsecs of fuel would be 22.5% volume.
  • Maneuver-1 would be 1% volume.
  • Power-1 and 2 months of fuel would be 3.5% volume.
  • Operations would be 2% more.
  • Give it 8% volume for armor.
  • No spinal gun (this isn't a warship).
  • Probably want 10% for hangar space and grappling, call it half and half. So that's 10 million tons of grappled craft, and another 5 million tons of craft in hangars and repair bays. Just for perspective, 1,250 Broadsword-class Mercenary Cruisers take up about a million tons.

Call all of that, plus miscellaneous stuff, 50% of the volume.

Then you've got 100 million tons for living space.

Dedicate half of that to low berths (2 corpsicles per ton) and you've got room for up to 100 million people in suspended animation.

Then, estimate a generous volume for life support for active crew -- say 100 tons per person -- and your awake complement is 500,000 people.

That sounds more than reasonable.


This is an expensive ship, by the way. As in a bit over 30 trillion credits.

  • Hull cost (braced or unstreamlined) is about BCr 3 per 100k tons. [ = TCr 3]
  • Drive cost is MCr 1 per ton of Jump [TCr 5] and Power [TCr 6], and MCr 2 per ton of Maneuver [TCr 4].
  • Operations is probably about KCr 100 per ton [BCr 400].
  • Living space/life support is about MCr 0.5 per awake person [BCr 250].
  • Low berths are KCr 100 apiece, I think. [TCr 10].
 
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Awesome feedback! Thanks so much.

Still thinking over narrative excuse for this -- could be some sort of Imperial funded colony (based on some events I will introduce), or maybe there is some sort of uber-rich Howard Hughes individual who dedicates his life fortune to this effort.
 
Awesome feedback! Thanks so much.

Still thinking over narrative excuse for this -- could be some sort of Imperial funded colony (based on some events I will introduce), or maybe there is some sort of uber-rich Howard Hughes individual who dedicates his life fortune to this effort.


You could also fund it via a megacorp. Megacorps are notorious for doing things in their own best interests that typically appear to be helpful to some.
 
Stan, whatever you decide to do please let us know about it. This campaign idea of yours would fun to read about.
 
I'll keep you posted! Hopefully will include a podcast, but if not, at least a recap of the campaign launch and premise.

I'll post on this forum, but FYI, the recap, game pictures, etc. will be at www.dicehaven.com.
 
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