• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

Best Traveller rules book/supplement/adventure ever and why?

Which is your best ever Traveller rulebook, game, supplement or adventure?

  • CT Books 1,2 and 3

    Votes: 91 42.3%
  • Mongoose Core Rule Book

    Votes: 42 19.5%
  • IISS Ship Files

    Votes: 12 5.6%
  • CT Supplement 3 Spinward Marches

    Votes: 17 7.9%
  • CT Double Adventure 5 The Chamax Plague

    Votes: 11 5.1%
  • Traveller's Aid Society Journals

    Votes: 37 17.2%
  • CT Book 4 Mercenary

    Votes: 17 7.9%
  • Game 1 Mayday

    Votes: 2 0.9%
  • CT Adventure 3 Twilight's Peak

    Votes: 19 8.8%
  • Other not listed (explain further below)

    Votes: 63 29.3%

  • Total voters
    215

nats

SOC-12
What is your best ever Traveller rules book, separate game, supplement, or adventure and why?

You can have multiple votes but the choice is so wide I am expecting 'other' to feature very strongly in the poll!
 
Last edited:
My votes are for

  • Starter Traveller
  • MegaTraveller Player's Manual
  • Vilani & Vargr
  • Solomani & Aslan
  • World Builder's Handbook

Your poll options are VERY CT-Centric.
 
I put in multiple votes. Love CT 1- 3 and Most of the CT stuff, but hate advanced generation rules, as they did not cover ALL the careers. Traveller was my game of choice for many years, and I migrated from rule set to rule set as they came out, but I have always used CT stuff in conjunction with the newer sets. Love the new Mongoose Core. IMO its the best of what they have released and it is infinitely compatible with the CT supplements and adventures. And as for JTAS . Not enough good can be said about the whole run. LOVED them!
 
CT1-3, because that's what started it all!

Personally, I like a more detailed game, but without those LBBs SciFi Roleplaying would be, IMO, much worse. CT showed the early RPG industry another genre and that you didn't have to start off as Young Heroes on their way to greatness, but a way to play seasoned veterans just trying to make their way in the 'Verse.
 
Your poll options are VERY CT-Centric.

I havent owned/played any other versions than CT and MgT. Part of the reason for this poll is to see if there are other versions people think are the best.

You didnt clarify which versions of the Alien books you liked.

I struggled to find anything in MgT that was worthy of mention directly in the poll. I agree that Starter Traveller is better than the LBBs generally, but the LBBs were first and were presented better in their little black box I think. There were quite a few really bad CT adventures and supplements.
 
Last edited:
Damned, beat to the punch.

Starship Operator's Manual


Because its method of delivering the content was brilliant.
This was going to be my vote, well i suppose it still is, that book rocks. Glad I own it though I really wish they had done Volume 2.

After that well, Traveller5 of course. But with this vote I must in the interests of full disclosure I have very personal reason in addition to really just loving the new edition.
 
favorite

High Guard
T20 Rulebooks (Thanks Hunter!)
TNE: Fusion and Steel

It would probably be easy to pick out many books.
 
Suggestion: separate polls for rules, supplements, adventures.

Favorite supplement - CT Supplement 12: Forms and Charts.
 
The Classic LBB 1-3.

I have very good memories of a couple of the early adventures - Shadows & Annic Nova.

The Journal of the Travellers' Aid Society was a fantastic magazine. Good articles; plus the Amber Zones and Ship's Locker were a joy to read.

The Holy Grail of supplements, based on prices on eBay, would be The World Builder's Handbook.
 
As Greylond said... LBB 1-3.

Because without them there would be no Traveller, and the others would not exist.



Stupid poll... it should be split into separate "which version of Traveller" and "which supplements/secondary rule books for each version" polls.

As the first one has been done here several times, just the second need be done.
 
The one I seem to use the most is the CT Scouts book particularly for the system data. It helps to be able to consistantly calculate things like temperature and planetary weather (cloudiness etc.), and things like orbital oddities.
 
Difficult choice. I'm definitely a CTer, but in terms of which book I have found the most useful?

As a confirmed gearhead, I'd have to say perhaps LBB3 (since it defined the entire universe in 44 A5 pages), LBB5 (I've designed a lot of ships with that book and IMTU it made LBB2 pretty much obsolete), or Book 3 (Equipment) of Striker, which created every other vehicle and weapon system in the universe, effectively replacing LBB1.

I'd say 90% of MTU is designed from these three books.

Following close behind is the Character generation system from MgT, particularly the brilliant point-buy system on p40 - a couple of paragraphs that punch well above their weight for a GM trying to create a balanced game.
 
Leviathan

I Loved this adventure most of all. It broke down the barriers of the Imperium and placed the players in the far frontier where the rule of law was no longer than the reach of your sidearm or your turrets! It opened up potentials for economic power plays and just plain power grabs unthinkable a few parsecs away within the borders of the Imperium proper!
 
I really enjoyed LBB1-3, but what really brought those alive for me was the Spinward Marches. Even if I Travell elsewhere, it is still the Marches aginst which I compare everything else.
 
Back
Top