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Beyond Maximum Imperial Tech

My boys and I are starting up a new campaign, using a subsector that my son has rolled up at random. One of the most interesting aspects of this subsector is a planet where the Tech Level is I (18). I've decided that the inhabitants of this world are highly xenophobic, to explain why they're not running the galaxy - the world population code is A. However, there will be bits and pieces of TL-18 stuff scattered around the subsector for the boy's PCs to find.

What kind of super-tech goodies should I let them have? There's the Shimmersuits and other things from Secret of the Ancients, I suppose, but what else might be possible at this Tech Level? What kind of performance would a starship have?

Cheers,

Bob W.
 
what else might be possible at this Tech Level?

there are two possible approaches. 1) more of the same, only better, and 2) something completely different. the problem with more of the same is it's just more of the same. the problem with completely different is that it can render obsolete any number of technologies and assumptions and turn the traveller universe upside down.

just some off the top of my head suggestions:

in-system fixed start fixed destination teleportation
organic computing (no particular distinction as to where a single individual mind ends and outside computer resources begin)
genetic engineering/"evolution" as a matter of course
forward linear time travel
 
There are several sources you can use for TL16+

MT
TNE/T4 FF&S
but best of all T5.

I'll make a list of some of the TL18 goodies and post it in a bit.
 
Given the Tech Level of 18 and a population in the billions, H. Beam Piper's idea of parallel time travel seems to be a possible option.
 
Some thoughts off the top of my head. Some may even contradict. Use, enhance, throw away. Just hope to provide some stimulation to peoples thinking.

No ships? Transporters or other such devices with high capacity make ships unnecessary.

Ok, you want some ships. Transporters/Teleporting requires equipment at each end so for going to a location where their technology is not available there is the teleport drive mentioned on page 109 of the core rules.

Genetically enhanced characteristics that everyone is born with and perhaps also enhancement provided by medical treatment or medicines
- one injection like an immunization and your INT, and all Physical characteristics are boosted for the rest of your life.
- booster drugs that might give a superhuman enhancement for a period of time

Magic! Technology that is unobservable by humans and perhaps even unobservable with low tech (TL 12 is low tech to the TL 18 people) devices.

Starting with just some alternate/more advanced versions of technology that is already mentioned in the books but maybe is microscopically smaller, uses undetectable signals, is camouflaged, and so on such that folks with lower tech can not detect its use or how things are done.

Through advanced genetics/through medical biological enhancements/or actual implanted technology, nearly everyone might have much more advanced versions of internal wafer jacks, comms, and computers that are accessed by thought. The entire worlds data, everything every "camera" and device can detect is immediately available. Extremely high levels of all expert programs, actually, they just have a single all inclusive program.

Again, through advanced genetics/through medical biological enhancements/or actual implanted technology, nearly everyone might have much more advanced versions of Physical Characteristic Augmentation, Intelligence Augmentation, Skill Augmentation.

Between genetically enhanced characteristics, characteristic augmentations, skill augmentations, and expert programs accessed by thought, these people could be well... I'll let you decide how far to take it.

Again, through advanced genetics/through medical biological enhancements/or actual implanted technology, subdermal armor, enhanced vision, hearing and other senses, all other types of sensors from heat and night vision to electromagnetic probes, motion detection, densitometer... anything in any book might possibly be an internal capability to these people.

They could have instant access and hacking/decryption of primitive computers, comms, sensors, and perhaps even thoughts (at their TL devices that can read and send thoughts like psionics could be available).

Advances in genetics and medical science allows modifying the brain to the point where maybe computers are no longer necessary. Similarly as indicated above, people have all the capabilities via enhanced abilities or grown and implanted specialty organs so that sensors and many other technological devices are unnecessary.

After millenniums of interconnected minds the "individual" has been lost and they think of their race as a singular, quite powerful, entity.
 
Book 3 gives a couple of vague hints: you're dealing with an antimatter energy technology, fully sapient robots, ships armed with disintegrators.

MegaTrav Referee's Companion gives a few more detailed clues:

At TL18 there are disintegrator rifles, disintegrator cannon for tanks and artillery, and disintegrator weapons for ships. They're supposed to be extensions of damper technology - in this case they, "disrupt the strong molecular attraction that holds matter together, causing an object’s molecules to fly apart." Easiest to think of them as creating a field that lowers the boiling point of matter in the affected area to basically nothing, causing the matter to spontaneously turn into a gas. There are also dampers, basically a field that prevents that effect; there are personal dampers as well.

If you're not playing MegaTrav, you'd have to make your own rules up on how they work. Rifles might project a beam that disintegrates anything on that line, with armor being of no help at all; or they could create a small spherical node of a certain radius (maybe man-size, maybe fist-size, depends on how survivable you want it) that disintegrates everything inside that sphere, or they could act like a good ol' Star Trek phaser, a beam that reaches out and induces a spreading disintegration bound by the dimensions of the object and the power put into it. Canon might disintegrate all matter in spheres as big as the area affected by an artillery shell - or might just be the Star Trek disintegrator writ big, with the ability to disintegrate ten or a hundred times as much matter. Starship weapons range from the canons to spinal mounts that can make a whole ship or a city block go bye-bye.

(Keep in mind that what you're basically doing is suddenly turning an amount of matter from a solid, at about the density of water or more, into a gas occupying the same volume at 1000 atmospheres. The results can be explosive and potentially damaging to the lungs of those nearby depending on the mass disintegrated. Little disintegrations are safer to bystanders - and the firer: a big dramatic whole-body disintegration could kill bystanders within 4 meters and knock people off their feet 10 meters away. Making a city block go poof is likely to be very devastating to the neighboring blocks out to a radius of ten city blocks or more. Star Trek does not seem to be aware of that. Of course, you could decide they turn into a liquid instead - less destructive, but definitely more gory.)

Also common are neural weaponry and neural shields: think phasers set to stun, and a defense against same.

Power is antimatter-based. That doesn't actually sound like an improvement to me since they either need a source of antimatter or need some other source of power to make the antimatter, but I imagine it does make fueling things a bit easier - once you get past the containment business and the realization that your fuel could kill you and everything within several miles. Maybe they just use it in space.

Robots and computers are fully sapient and self-aware: your computer is very literally your friend - or maybe your boss. If you tell him that he's just a machine, he's likely to remind you that you're still governed by the same fight-or-flight instincts and reproductive urges your fish ancestors came out of the seas with, and it took you a year just to learn how not to wet your pants, while he can adjust and improve his own programming as he sees fit. He'll also remind you that he votes. (And if he doesn't, you might want to worry about the underground robot liberation movement.) Flesh-people work mainly because it's boring not to.

Starships are self-aware and crewed by robots. Why put a human in needless danger when the machines can survive and recover from anything short of a brain shot - and can download a backup of themselves elsewhere just in case that one dies?

Communications: why carry a cell phone when you can have one permanently implanted behind your ear that responds to voice commands? For that matter, why bother with a computer screen when you can have that same chip feed you visual and audio data directly from the computer? Carry the internet in your head. Be IN the video-game. Hey, in a couple more tech levels, maybe we can do away with speech entirely and just communicate brain to brain. The Singularity is due in a few generations.

Medicine: they can cure anything up to and including death, if they get the body quick enough. They can cure death if it take a little too long, too - it's just that they have to program in a new personality since that one is too damaged. After all, you only really need him to say things like "What," "I don't understand" and "Where's the tea?" :D
 
I think magic is the appropriate word for it. Use the DM guide to generate some objects of power with no explanation as to how they got or maintain their fantastic abilities. No obvious tech is necessary or needs to be apparent and the more mundane the object is or what it appears to be made of, the better.

"Why would someone need a wooden bowl that projects a force field?" Of course it's not just wood, maybe it was grown though, and it's only a concave bowl shape but let them stew over it a while trying to figure out its real purpose. Maybe they never will or come up with a use of their own.
 
..."Why would someone need a wooden bowl that projects a force field?" Of course it's not just wood, maybe it was grown though, and it's only a concave bowl shape but let them stew over it a while trying to figure out its real purpose. Maybe they never will or come up with a use of their own.

If you've done much baking, you know you use a wooden bowl that projects a force field because it's easy to keep clean - the food is never actually in contact with the bowl. Plus you can seal the field over the top of the bowl and never have to worry about spillage. They're actually quite handy.:)
 
Just because the population code is high doesn't necessarily mean that they are all conscious and moving about. They may have a weird society were a large percentage are in ultra-deep storage, either in cryo or are resolved into pure data and stored in a Big Ole Computer (a la The City and the Stars by Clarke), and only a select few are allowed to be living out their lives for whatever reason.

When the tech level is very high, it would be fun to cook up some pretty way-out quasi-magical tech. If they are really that advanced, perhaps they no longer need ships: an individual can spontaneously teleport -- will themselves through spacetime -- or they can change their morphologies into some organism that can travel through space (a la Van Vogt's The Silkie).
__________________________________________________________________
Introducing the OMNITOOL! It is the ultimate Swiss Army Knife, but with a near infinite number of bells and whistles. Your household will no longer need that ponderous toolbox in the garage! Call now! Operators standing by! :D
 
At TL18, you'll have things like:

"Shock projectors", sort of like stunners/tasers, which work up to 1 km distance.
Fusion Carbines and Rifles.
Advanced Laser Designators (which double as very-long-range sniper weapons).
Plasma Pistols and Plasma Grenades (maybe).
Vehicle-mounted Advanced Fusion Autocannons.
Personal nuclear dampers.

For starships:

Holovisors.
Antimatter Power Plants (at rating 1).
Collectors (jump drive trickle power sources like those found on ANNIC NOVA) at rating 5.
Jump-7, Jump-8, and Jump-9.
Hop-1 and Hop-2 drives.
Jump Inducer (barbette weapon).
Disruptor (barbette weapon).
Grav scrambler (projected screen which stops gravitics from working).
 
Just because the population code is high doesn't necessarily mean that they are all conscious and moving about. They may have a weird society were a large percentage are in ultra-deep storage, either in cryo or are resolved into pure data and stored in a Big Ole Computer (a la The City and the Stars by Clarke), and only a select few are allowed to be living out their lives for whatever reason.

Dayworld being another example. Only 1/7th of the populace is awake on any given day, and each day of the week is *very* different in terms of cultural details.
 
More like the Techno-Mages of Babylon 5?

Or Second Man-the next human evolution. The reason for isolation is they're working on a Ringworld project.

Don't forget-the Louis Wu effect, they could be so advanced they don't know what a ax is.

Or the populace could be hooked up into a planetary X-Box game.

They could be the Secret Masters of the Sector, manipulating events for some Great Plan.
 
Keep in mind, if the world has a tech 18 rating, not everything could be tech 18.

Maybe they advanced in the Teleportation area or computers but slowed down in other areas.

Anti matter drives could make ships use less space for fuel, but at what cost?

Only 1 place to get repairs or overhauls, no spare parts anywhere else, and everyone would want what they had.

That is the huge issue, whatever they get, every government, pirate, collector, and ship captain is going to go nuts trying to get it from them. If the race is a xeno one bringing all this attention down on them will also make them less than happy with the characters.

So yes the tech is there, and they could find bits or hints, BUT......
 
Some of my thoughts

Fully sentient Starship computers
Lifelike robots and flawless androids.
Cellular level nanobots keep you alive for centuries
Shoulder fired explosive tipped rifle rounds using miniature stutter jump technology to avoid shields/armor/walls
Death Star firepower in a scout ship.
Jump gates (10 to 100 parsec distance instantaneous transition)
Full access to all the useful areas of your brain for ESP (clairvoyance, teleportation, telekinesis, force manipulation, etc.)
Matrix (everyone gets plugged into the system)
 
Seems as soon as you get antimatter drives and get rid of fuel tankage it will make jump capable ships smaller. That and better controls to shrink bridge sizes.
 
At what point to ships less than 100 tons become jump capable? TL 19? TL 20? further up the food chain?
Never - 100Td displacement is the absolute minimum of an OTU Jump, Skip, Hop capable ship. Below that, it can't sustain jump.

However, one could, in theory, build an inflatable ship.
 
A dirigible with a jump drive?

shadowcat20; I know that antimatter is mentioned on the TL chart, but I don't ever remember rules being published for it as an energy source.
 
A dirigible with a jump drive?

shadowcat20; I know that antimatter is mentioned on the TL chart, but I don't ever remember rules being published for it as an energy source.

Rules for Antimatter Power Plants are detailed in MT as well as in T5 (p.338-340, 377-378).
 
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