Originally posted by thrash:
[Making money via speculation] is not supported the trade rules in Book 2 as written. The average lot size and total value per lot for speculative cargo is far too small.
I think I need to try this out in the comfort of my own home. I seem to recall that, though it's not certain, it can be spectacularly profitable.
But then, we know that 9 out of 10 fledgling lines fail, and 99 out of 100 only break even.
Moreover, what kind of a business plan based on speculation can anyone offer a "bank" in order to obtain a very expensive loan on a very mobile piece of capital? The PC's may be in business to lose money, but the "bank" certainly isn't (and shady "businessmen" are likely to be worse than legit sources).
Refer to Marc's response to Daryen, above. All we need is a businessman who needs money, and a businessman who has money to risk on a long shot.
If, however, larger lines are able to operate bulk carriers on that scale at all, Mr. Miller's stated assumption about frontier-level economics is rendered false. The same could be said for the freighters in The Traveller Adventure.
Not at all. XBoat lines are like the old rail lines, perhaps, linking islands of civilization with an ocean of outback.
Plus, to a small degree, the opportunities available to larger lines
are available to single traders -- namely, mail contracts and minor route subsidies.
</font><blockquote>quote:</font><hr />The Spinward Main, for example, has always been too poor to get the attention of anyone except tramp merchants.
Patently false, as The Traveller Adventure demonstrates. (Besides which, "tramp" has a technical definition that doesn't depend on size.)
</font>[/QUOTE]Isn't Akerut considered a subsector + interface line? Additionally, Tukera operates on two or three worlds along their major trade artery. By LBB7, that leaves 75% of Aramis subsector behind.
</font><blockquote>quote:</font><hr />Instead of lower population, you simply need fewer resources traded between worlds, on the average.
Doesn't wash: if the goods traded from very low population worlds can find any kind of market at all, Hi population worlds will still produce enough "novelty" and luxury goods for each other to overwhelm a frontier-level economic model.
</font>[/QUOTE]That's very possible. However, owing to the limited exchanges going on on the Spinward Main and Book 2, it seems that there's not enough traffic there to overwhelm anyone.
How many worlds have permanently traded hands between the Imperium and its neighbors in the Spinward Marches, since the First Frontier War? How many parsecs has the border moved? What substative differences exist between the economics of Milieu 0 (T4), Milieu 980 (t20), Milieu 1120 (CT/T5), and Milieu 1248 (t20)?
Very few.
Your point is taken: the Imperium hasn't suffered. But have local worlds changed hands locally? Have their borders and governments shifted, or had serious enough problems to be labelled as amber or red zones, or are being harrassed by someone or other?
If I added those up in the Marches, I don't know what number I'd get.
EDIT I'd get somewhere around sixty worlds in Imperial Spinward Marches space with situations bad enough to warrant amber or red zones.
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