what would you say to a composite method? the player chooses some skills, the referee imposes some skills, and some skills are rolled for?I think random char gen is a perfect reflection of the typical adventurer player character in Traveller.
what would you say to a composite method? the player chooses some skills, the referee imposes some skills, and some skills are rolled for?I think random char gen is a perfect reflection of the typical adventurer player character in Traveller.
what would you say to a composite method? the player chooses some skills, the referee imposes some skills, and some skills are rolled for?I think random char gen is a perfect reflection of the typical adventurer player character in Traveller.
what would you say to a composite method? the player chooses some skills, the referee imposes some skills, and some skills are rolled for? </font>[/QUOTE]For what my little old opinion is worth...Originally posted by flykiller:
</font><blockquote>quote:</font><hr />I think random char gen is a perfect reflection of the typical adventurer player character in Traveller.
what would you say to a composite method? the player chooses some skills, the referee imposes some skills, and some skills are rolled for? </font>[/QUOTE]For what my little old opinion is worth...Originally posted by flykiller:
</font><blockquote>quote:</font><hr />I think random char gen is a perfect reflection of the typical adventurer player character in Traveller.
Completely agree that random CG is more interesting than point buy. Just like to be able to nudge the outcomes occasionally. You'd always have to roll to get skills of 4 or more. I just think that one or two 3 level skills should come out a bit more often.Originally posted by far-trader:
In my opinion the "experts" (skill 3+) would not be out there risking life and limb for a few credits when they could have a nice safe job paying well with health benefits.
I think random char gen is a perfect reflection of the typical adventurer player character in Traveller. It's not flawed, it's well designed feature. Of course all the munchkins will disagree in the strongest possible terms![]()
Completely agree that random CG is more interesting than point buy. Just like to be able to nudge the outcomes occasionally. You'd always have to roll to get skills of 4 or more. I just think that one or two 3 level skills should come out a bit more often.Originally posted by far-trader:
In my opinion the "experts" (skill 3+) would not be out there risking life and limb for a few credits when they could have a nice safe job paying well with health benefits.
I think random char gen is a perfect reflection of the typical adventurer player character in Traveller. It's not flawed, it's well designed feature. Of course all the munchkins will disagree in the strongest possible terms![]()
I think our own little CT+ here in the forums might have done some of this already, or I imagined it, or started on it myself before things went quiet, or intended to...Originally posted by Klaus:
If we could come up with a set of balanced basic CG tables for the main careers (including some COTI ones), but that would still work with all the published and generated stuff, that would be nice. Something I've been musing over...
I know Avenger CT was an attempt in this direction...
I think our own little CT+ here in the forums might have done some of this already, or I imagined it, or started on it myself before things went quiet, or intended to...Originally posted by Klaus:
If we could come up with a set of balanced basic CG tables for the main careers (including some COTI ones), but that would still work with all the published and generated stuff, that would be nice. Something I've been musing over...
I know Avenger CT was an attempt in this direction...
In my sig you'll see a pdf that is really a huge example of how to modify chargen for a Traveller campaign.Originally posted by Klaus:
If we could come up with a set of balanced basic CG tables for the main careers (including some COTI ones), but that would still work with all the published and generated stuff, that would be nice.
In my sig you'll see a pdf that is really a huge example of how to modify chargen for a Traveller campaign.Originally posted by Klaus:
If we could come up with a set of balanced basic CG tables for the main careers (including some COTI ones), but that would still work with all the published and generated stuff, that would be nice.
I went with the Book 1/Sup 4 careers in my campain...but not withot a lot of deliberation.Originally posted by SgtHulka:
But I can see the dilemma. The problem is that High Guard and Mercenary so quickly become part of the "Core" Traveller rules that you can't just eliminate their chargen systems.
I went with the Book 1/Sup 4 careers in my campain...but not withot a lot of deliberation.Originally posted by SgtHulka:
But I can see the dilemma. The problem is that High Guard and Mercenary so quickly become part of the "Core" Traveller rules that you can't just eliminate their chargen systems.
It's true that the reason it's hard to use characters from Advanced Chargen and Basic Chargen is that the Advanced Chargen characters will have more skills. The two systems do not spit out "like" characters.Originally posted by SgtHulka:
If I were to run a Traveller campaign, I'd probably allow all characters to use Advanced Character Generation, but I'd use regular Character Generation for most NPC's. That would make the PC's automatically "better"
It's true that the reason it's hard to use characters from Advanced Chargen and Basic Chargen is that the Advanced Chargen characters will have more skills. The two systems do not spit out "like" characters.Originally posted by SgtHulka:
If I were to run a Traveller campaign, I'd probably allow all characters to use Advanced Character Generation, but I'd use regular Character Generation for most NPC's. That would make the PC's automatically "better"