"I think the sparing use of some of the darker theme elements mentioned here (urban and eco decay, corp horrors, drugs, slavery, violence, ⌧ography, etc.) can be used to make a planet or culture unique, and memorable for the players. A good way to avoid the cookie-cutter starport syndrome.
But if it's being used all the time, it loses its impact quickly. The players become desensitized to it. It loses it's shock impact."-paraquat Johnson
_____________________________________________
Agreed, it helps shape the universe, its out there, but there are some nice "clean" places too. Rubbing one's nose in it each session(gaming) desensitizes one to it. Wearing it like a shirt, like allowing PC's to be these type of folks is in Lisagb's post, alluring to the dark side of Human pysche, but quickly unsatisfying.
______________________________________________
Gallowglass wrote, "Traveller has successfully dealt with "Dark" themes in the past and no doubt will again, primarily because it has always eschewed the cheap sensationalism that seems the main raison d'etre of the Book of Vile Darkness.
Indeed, some (including me) feel that precsiely that sort of cheap sensationalism was underpinning the "Let's smash EVERYTHING!" attitude of Virus and The New Era... but that's a different can of (frankly uninteresting) worms "
_____________________________________________
Agreed, the cheap sensationalism thingy is overdone in the rest of the world in real life, why go for the quick buck in Traveller on same principles?
And that can of worms was laid to rest in the board forum here "Dave Nilsen's Vision". The flowers on that grave are 5 years old and growing. Leave em be, lets move along to the future of Traveller. I'm with you on that.