Vile
SOC-12
It would be an interesting thought experiment to tinker with LBB2 to develop formulas that get "close enough" to the table numbers, and revise the tables based on that.
On a tangent, one thing that RPG gear design sequences don't model very well is simple good design vs. bad design (actually often a simple matter of serendipity rather than designer competence). History is replete with examples of machines which performed better or worse than on paper, and often by accident, not design. Maybe one could add in a "fudge factor" where most of the time things go according to plan, but there is a small chance that a component is smaller, larger, more efficient, less powerful, cheaper, etc.
On a tangent, one thing that RPG gear design sequences don't model very well is simple good design vs. bad design (actually often a simple matter of serendipity rather than designer competence). History is replete with examples of machines which performed better or worse than on paper, and often by accident, not design. Maybe one could add in a "fudge factor" where most of the time things go according to plan, but there is a small chance that a component is smaller, larger, more efficient, less powerful, cheaper, etc.