Xerxeskingofking
SOC-13
the MgT2e HG rules allow for M drives with a 9G rating, which opens up some interesting options for in-system craft. Such a vessel would, over most distances encountered in a system, be faster than using a micro-jump. I think their is a niche for a fast ship that could link distant parts of a system together.
Here is my attempt at such a ship:
Sassanid industries Callisto-9 express shuttle.
The Callisto-9 Is a family of high speed shuttles, built around a common spaceframe and engine that can accelerate the 90 dton vessel at 9G, making the Callisto among the fastest ships in Charted Space. This high speed is major feature and selling point of the Calisto in its intended role as a extended range in-system transport. Over short distances, the extra acceleration does not provide much benefit over slower, cheaper shuttles, but on longer routes the Callisto can shave significant amounts of time off the journey, increasing work rates and thus profits.
The Callisto-9 is a two deck design, with the upper deck containing the flight deck, sensors, the fuel storage, power plant and the powerful gravitic engines (in short, everything needed by the shuttle to fly) , while the lower deck contains the 65 ton payload area.
The payload area varies by model. The most common variants are:
Callisto-90: a short haul cargo ship. The full 65 tons are used as cargo space. It is used mainly in and around system main worlds for transfers to that planet's L-points, often time sensitive cargos or emergency supplies. A relatively uncommon model, due the low demand for very high speed cargo transport, as most companies are unwilling to pay the extra for a few hours faster travel, when a slower, but much cheaper option is available. It is used by some planetary governments as a transport.
The Callisto 91 is a passenger shuttle built for the same short and medium duration trips as the Callisto-90. With seating for 40 passengers, it carries the most passengers of any civilian variant, and has sufficient facilities to keep them acceptably comfortable for about 12 hours. This model popular model with in system “commuter” companies, who find the extra speed (and shorter flight times) let them charge a little extra on ticket prices, as well as ensure a steady stream of customers to value their time over their money.
The Callisto 92 is passenger/cargo combi variant, often working alongside the 91 on some routes. The smaller cabin allows for roomier cargo bay. The 92 is popular in some asteroid belt systems, as it can provide a fast passenger and cargo service to link up the major asteroids of a system more efficiently than a slower ship could. indeed, by allowing a trip within a single working day, as opposed to a “overnight” trip (with its requirements for staterooms, common areas and steward staff), the 92 can be cheaper on some routes. Both for the operator and the passengers.
The Callisto 93 is a long haul cargo shuttle, intended for transferring goods between planets in a system. While the Callisto-90 has only a small market, the Callisto-93 has a significantly larger potential market, as companies are willing to pay the extra costs on these longer routes, where the 93 can shave several days or even weeks of the transit compared to other ships, allowing a much higher work rate and thus profit. Fitted with a single stateroom, piloting a 93 is often a lonely job, and attracts those to enjoy solitude. A significant number of detached duty Scouts have been noted to pilot the 93.
The Callisto-94 is a long haul passenger model, with 10 passenger staterooms and a small cargo bay for their baggage. This Model is often used to provide a faster, cheaper link to distant planets in a system, and over most distances in a system is faster than a jumpship.
Despite the high performance levels, the Callisto-9 series are based on readily available TL13 technologies, and can be built by many small craft yards in the Imperium, ensuring brisk sales and widespread use in its niche roles. A military spec version have been produced, known as the Charon, with an armoured hull and firmpoints, and used as a “chase” craft.
Here is my attempt at such a ship:
Sassanid industries Callisto-9 express shuttle.
The Callisto-9 Is a family of high speed shuttles, built around a common spaceframe and engine that can accelerate the 90 dton vessel at 9G, making the Callisto among the fastest ships in Charted Space. This high speed is major feature and selling point of the Calisto in its intended role as a extended range in-system transport. Over short distances, the extra acceleration does not provide much benefit over slower, cheaper shuttles, but on longer routes the Callisto can shave significant amounts of time off the journey, increasing work rates and thus profits.
The Callisto-9 is a two deck design, with the upper deck containing the flight deck, sensors, the fuel storage, power plant and the powerful gravitic engines (in short, everything needed by the shuttle to fly) , while the lower deck contains the 65 ton payload area.
The payload area varies by model. The most common variants are:
Callisto-90: a short haul cargo ship. The full 65 tons are used as cargo space. It is used mainly in and around system main worlds for transfers to that planet's L-points, often time sensitive cargos or emergency supplies. A relatively uncommon model, due the low demand for very high speed cargo transport, as most companies are unwilling to pay the extra for a few hours faster travel, when a slower, but much cheaper option is available. It is used by some planetary governments as a transport.
The Callisto 91 is a passenger shuttle built for the same short and medium duration trips as the Callisto-90. With seating for 40 passengers, it carries the most passengers of any civilian variant, and has sufficient facilities to keep them acceptably comfortable for about 12 hours. This model popular model with in system “commuter” companies, who find the extra speed (and shorter flight times) let them charge a little extra on ticket prices, as well as ensure a steady stream of customers to value their time over their money.
The Callisto 92 is passenger/cargo combi variant, often working alongside the 91 on some routes. The smaller cabin allows for roomier cargo bay. The 92 is popular in some asteroid belt systems, as it can provide a fast passenger and cargo service to link up the major asteroids of a system more efficiently than a slower ship could. indeed, by allowing a trip within a single working day, as opposed to a “overnight” trip (with its requirements for staterooms, common areas and steward staff), the 92 can be cheaper on some routes. Both for the operator and the passengers.
The Callisto 93 is a long haul cargo shuttle, intended for transferring goods between planets in a system. While the Callisto-90 has only a small market, the Callisto-93 has a significantly larger potential market, as companies are willing to pay the extra costs on these longer routes, where the 93 can shave several days or even weeks of the transit compared to other ships, allowing a much higher work rate and thus profit. Fitted with a single stateroom, piloting a 93 is often a lonely job, and attracts those to enjoy solitude. A significant number of detached duty Scouts have been noted to pilot the 93.
The Callisto-94 is a long haul passenger model, with 10 passenger staterooms and a small cargo bay for their baggage. This Model is often used to provide a faster, cheaper link to distant planets in a system, and over most distances in a system is faster than a jumpship.
Despite the high performance levels, the Callisto-9 series are based on readily available TL13 technologies, and can be built by many small craft yards in the Imperium, ensuring brisk sales and widespread use in its niche roles. A military spec version have been produced, known as the Charon, with an armoured hull and firmpoints, and used as a “chase” craft.