Not official, but Robert Pearce has deckplans and images on his blog of a 1,000ton CourierGURPS Traveller Alien Races 2 has the Kahk'rik'kreng courier, Eegur!gzeer Fast Pursuit Vessel, Rr'xighik'ker Frigate, and the Xeekr'kir! and Kiitunor Traders. A smaller Xeekr'kir! was in Challenge 28. Are there any other published canon designs?
Not official, but Robert Pearce has deckplans and images on his blog of a 1,000ton Courier
http://travellerrpgblog.blogspot.com/2016/09/k-is-for-kkree.html
CT Alien Module 2: K'kree:
Xeekr'kir! (Merchant): Using a 6,000-ton hull,
Kahk'rik'kreng (Courier): Using a 6,000-ton hull,
Rr'xighik'ker (Frigate): Built on a 5,000 ton hull,
Not very similar:Those three are all also in GT Alien Races 2, but it might be helpful to see how the designs were reinterpreted in GT, since that's the system 101 Starships uses.
| Kahk'rik'kreng (Courier) | CT | GT |
|---|---|---|
| Size | 6 000 Dt | 10 000 Dt |
| Jump | 3 | 3 |
| Accel | 1 G | 2 G |
| Crew | 11 | 99 |
| Accommodations | 60 | 150 |
| Turrets | 15 | 60 + 40 empty |
A cylinder configuration just seems "wrong" for My Ponies. They were 1.5 deck flattened disks. Gotta reread that the new MgT2e Alien book.Mongoose's JTAS 7 has the Krungha Processing Ark: a vast cylinder 2 kilometers in length and diameter. 465,000,000 tons
So given that we apparently see flying saucer form factors, are the Kkree already here?A K'kree ship deckplan should maximise the amount of open plan area - so a single deck for crew, bridge, passengers,
Cargo, fuel, and engines can be on other decks.
Aliens of Charted Space: Volume 1 has Mongoose Traveller stats for the some smallcraft and one smallish merchant:
- Bearer-of-Cargoes shuttle
- Bearer-of-Families orbital shuttle
- Trader of the Outer Steppes merchant (1.2kton)
- Quickening Thunder Robotic Fighter
- Faithful Shield Robotic Escort Fighter
Which should have knock on effects in terms of their economy or at least mobility.Having gone through CT recently to re-find the reference to K'kree accommodations, I was wondering how a smallcraft would work for K'kree that need 48 tons of space each and refuse to go alone (and can only reduce the volume demand to 24 tons with the Enclosure skill). Apparently the answer is by massively reducing the space they need and making it uncomfortable/unpleasant for them. Mongoose's K'kree only need "three to four" times as much space as a human rather than CT's twelve times as much. Three times the space was possible in Striker, but with an automatic -6 to morale regardless of Enclosure skill.
I'm a bit torn on how I feel about that change. 48 tons per K'kree was quite a lot, but it also helped emphasize their alienness that not only are they larger than a human, not only are they extremely herd-dependent, but they're also extremely claustrophobic, all of which forces them into having ships with huge living spaces to compensate for those physical and psychological quirks.
Accommodations: K'kree need a great deal of space, both because of physical size and because of the need to avoid the claustrophobia so dominant in K'kree makeup. "Staterooms" are not constructed; K'kree ship interiors are large open spaces featuring synthetic grass, a sky-like overhead, and, frequently, holographic images of prairie on all sides. A few areas (the bridge, for instance) may be partitioned off by curtains or light, translucent dividers, but this is the extent of K'kree internal compartmentalization.
Each person on board should be provided with as least 48 tons of open space, at a cost of MCr 1 per person. If all personnel on board have Enclosure skill (possible only on military ships, where females are not carried), "double occupancy" of this space is allowed, but an additional MCr 1 is spent on crew training to cope with the claustrophobia thus induced.
It should always be remembered that a starship must have accommodations not only for the crew, but for each member of the crewman's family who is not involved in the operation of the ship, and for each passenger carried on board. This can necessitate the use of very large ships.
Low Passage Berths: Low passage berths are not generally used. Suspended animation is anathema to K'kree, and used only in medical emergencies. - CT Alien Module 2: K'kree, pg. 12
... K'kree ship designs, however, are distinctive. The vast majority of K'kree ships are flattened spheres; the appearance is similar to a dome-shaped K'kree city, and reminiscent of the classic "flying saucer". Within, there are 1 1/2 decks; the main, full deck where the crew lives and works, and a half deck only 1 meter tall into which all machinery and fuel is placed. Access to the drive spaces is exclusively from above.
The living quarters area is 6 meters high, not 3 meters; each square thus represents one ton of space, instead of 1/2 ton as on human ships. - CT Alien Module 2: K'kree, pg. 13
No, @TheDark . CT was very specific on what is needed. The insane (to human gamers LOL) requirements are due the psychological trickery required not to panic the herd and ensure comfortable journeys, for them.
CT describes accomodations requirements. Their spaceships built with no staterooms. The Stateroom equivelent is 48 tons per person at MCr1 per person. ONLY military vessels have "double occupancy", because females are not on military vessels and no need to train them on Enclosure skill. With regards to deck plans, K'kree require 6 meter tall decks. I suspect the low cost is due to the simplicity of such accomodations. They don't do low berths either.
My disagreement is what you imply that ship design of the accommodation space can be based on a specific number of each caste.Edit: I guess my issue is I don't see where we're disagreeing. You're saying no and then repeating what I said earlier in the thread and then giving detail that's nice but irrelevant.
My disagreement is what you imply that ship design of the accommodation space can be based on a specific number of each caste.
High Nobles require 60 tons and lower castes are forced to deal with less tonnage. That sort of allocation is based on human hierarchical systems where lower castes are not "family". That is not how K'kree think.
A patriarch is the "chief" or "parent" of his herd even if he does not sire all the individuals contained within. It is his ultimate responsibility to make sure his ship has enough room for everyone or his status may diminish amongst the other patriarchs. May have to buy a bigger ship. Responsible even if he personally does not involve himself in the purchase.
Because the design is one open deck, there are no formal demarcations of: this is Luxury Stateroom 1, these are Standard staterooms A-L, these are double occupancy staterooms a1-k24, etc.. Privacy not really a K'kree thing. The space is the space. Allocations are going to be impromptu affairs based on the caste, status in caste, rank and so on. and varying number herd members with births, deaths, deaths, etc.