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Canonical Squadron/Fleet Actions with Interesting Details

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Players aren't magic. Players aren't "Ignore the basic underpinnings of the setting" cards either.

Vector movement still applies to players and NPCs alike. Jump drive works the same regardless of whether players or NPCs throw the switch. Guns still kill players and NPCs in the same way.

If your players are special snowflakes who can ignore the basics and rely on the "Rule of Cool", you're not playing Traveller.

But players can choose to do things that are so dumb that the enemy would never expect them. Sometimes they work, and as Murphy said "if its stupid but works, it isn't stupid."
 
The responses.

Players aren't magic. Players aren't "Ignore the basic underpinnings of the setting" cards either.

Vector movement still applies to players and NPCs alike. Jump drive works the same regardless of whether players or NPCs throw the switch. Guns still kill players and NPCs in the same way.

If your players are special snowflakes who can ignore the basics and rely on the "Rule of Cool", you're not playing Traveller.
Funny that's what it says the Core Rules are on my copies of the Traveller5 hardcovers, plus two PDF copies (though one of those is v5.09) plus I wrote some stuff for this game called Traveller. :rant: Dangnabbit that false advertising! All this time I let players do spectacular and off plan, monkey-wrenching, special snowflake stuff I wasn't playing Traveller! :devil:

But players can choose to do things that are so dumb that the enemy would never expect them. Sometimes they work, and as Murphy said "if its stupid but works, it isn't stupid."
Yeah! What the Major said!

Serious pretend spaceman is serious.
Pretend spaceman should take the blue pill, a soft drink and a nice meal. Then pretend spaceman will feel all better, the Computer says so. :rolleyes:
 
Now that we've all had our fun, you can, of course, play your games in any manner you wish. If your games need special snowflake exceptions to make them more enjoyable go right ahead and grant them.

Just don't tell me that a small craft can realistically dock with a ship that can still yaw, pitch, and roll, okay? If you want it happen in your games, so be it. Just don't tell me it can actually happen because you damn well know it can't.

And, yes, yes, yes, I know Traveller isn't realistic. There's all sorts of magic tech in use and there's all sorts of realistic things it ignores. However, there's other stuff it's pretty hard nosed about and vector movement is one of those things. So, while you can point to "magical" maneuver drives and decide that other "magical" events should happen whenever you want them to, I'd rather not.

I want to tweak the dial more towards science-fiction than science-fantasy. You, naturally, can tweak the dial towards anything you want.

Just be honest with yourself and admit that small craft can dock with ships that can still yaw, pitch, and roll because you want it so to make your games more enjoyable for your players and not because it's in any way realistic.

And Magnus? Being published doesn't mean a ▮▮▮▮▮▮n thing. Both you and I have seen utter shit published for this game over the last 30-plus years. Being published doesn't not mean the material in question is automatically good.
 
[m;]Thread closed due to multiple personal attacks.[/m;]

Further action pending further staff review.
 
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