Gaming Glen
SOC-12
This idea popped into my head while I was reading the regular Mongoose Traveller forum where someone was asking for better character improvement during play (for the new MG setting), and I thought I'd sound it out here first before proposing it there.
You have your skill level and tenth decimal point that ranges from .0 to .5, for example: Computer-2.1.
When you make a task check with that skill, roll a third die, designated in some manner different from the other two, and compare it to the decimal value. If that die is less than or equal to it (the whole number, not .1, you sillies ), then add an additional +1 to your roll. For example, Glen has to make a Computer task check, with modifiers for Int +2 (I wish) and Computer +2. He rolls 3 dice, the normal two dice come up 2 and 1, with +4 for modifiers equals 7. The third die comes up 1, which is less than or equal to the decimal portion of the skill so Glen gets to add an additional +1 which makes the modified roll total 8, success!
<insert some sort of progression to increase the decimal value, perhaps the official one instead of "tick" marks or some other progression indicator? Or, perhaps one successful roll of a skill during an adventure increases the decimal portion by 1?>
When the decimal portion reaches 6, increase the skill by one and reset the decimal portion to 0. For example, Leadership-1.5 would become Leadership-2.0.
Yeah, the wording needs some refining, but I wanted to get the gist of it written down before heading to bed to "sleep" on it some.
You have your skill level and tenth decimal point that ranges from .0 to .5, for example: Computer-2.1.
When you make a task check with that skill, roll a third die, designated in some manner different from the other two, and compare it to the decimal value. If that die is less than or equal to it (the whole number, not .1, you sillies ), then add an additional +1 to your roll. For example, Glen has to make a Computer task check, with modifiers for Int +2 (I wish) and Computer +2. He rolls 3 dice, the normal two dice come up 2 and 1, with +4 for modifiers equals 7. The third die comes up 1, which is less than or equal to the decimal portion of the skill so Glen gets to add an additional +1 which makes the modified roll total 8, success!
<insert some sort of progression to increase the decimal value, perhaps the official one instead of "tick" marks or some other progression indicator? Or, perhaps one successful roll of a skill during an adventure increases the decimal portion by 1?>
When the decimal portion reaches 6, increase the skill by one and reset the decimal portion to 0. For example, Leadership-1.5 would become Leadership-2.0.
Yeah, the wording needs some refining, but I wanted to get the gist of it written down before heading to bed to "sleep" on it some.