Supplement Four
SOC-14 5K
OK, so I've convinced myself (mainly due to Tbeards' 2D6 thread) that I need to enforce the CT experience limit (that total skills for a character cannot exceed INT + EDU).
Because I allowed a switch in careers back during chargen (a year and a half ago we started this campaign), I've got a couple of characters with too many skills.
That's not a huge problem. I think I've got two characters of the main 11 with 2-3 more skill levels than they should have.
The problem is this die rolling phenomenon I had when a player rolled his butt off, coming up with the most incredible character I've ever seen in Traveller.
I've got to scale this guy back. The player ain't going to like it. He's got 42 skill levels!
Yep. 42 skill levels.
His INT-11, EDU-5 means I've got to scale back 26 skill levels.
Man, what a chore this is going to be. But, it needs to happen. I was the victim of unintended consequences when I allowed my players to keep going in chargen when they failed survival throws.
I'm trying to "fix" this.
And, I want to do it with minimal fuss.
Here's what I'm thinking:
The character gets a random point to a stat for every 1D6 skills that are rolled back.
For example, Bromely Riieve has 2 skills too man. So, the player will knock 2 skill levels from his current skills. I'll have him roll a D6. If he rolls a 3-6, then there is no benefit.
If he rolls a "2", then the gets 1 random stat improved 1 point.
If he rolls a "1", then he gets 1 random stat improved 1 point, and he gets to roll again, getinging another random stat point if he rolls a "1" a second time.
The idea behind the benefit is that I'm taking away skills earned in chargen, in order to retro-fit the INT + EDU limit. But, had the player known this going into chargen, then maybe he wouldn't have gone a 4th term..etc.
This is a way to give the player a "benefit" for doing the terms he did.
Now, with my character with 26 too many skill levels, I'm afraid his stats are going to blossom.
We've got a good story for this guy. There's a reason for him being the way he is.
But, on average, his stats are going to go up by 7 points!
I'm dead-set on enforcing the INT + EDU rule and retro-fitting the PCs with it (like I said, there's only three characters that need this, and two of them are just 2 points over their max).
Any other ideas on how to strip the one character of 26 skill levels and still reward him for time spent in all those terms?
I mean, after all, the player did make a bunch of unmodified stat aging checks when he rolled up the character. You wouldn't believe how this guy was rolling (with my dice)! Yeah, it was something to see.
I welcome input in handling this "character retro dancing" in another way...
S4
Because I allowed a switch in careers back during chargen (a year and a half ago we started this campaign), I've got a couple of characters with too many skills.
That's not a huge problem. I think I've got two characters of the main 11 with 2-3 more skill levels than they should have.
The problem is this die rolling phenomenon I had when a player rolled his butt off, coming up with the most incredible character I've ever seen in Traveller.
I've got to scale this guy back. The player ain't going to like it. He's got 42 skill levels!
Yep. 42 skill levels.
His INT-11, EDU-5 means I've got to scale back 26 skill levels.
Man, what a chore this is going to be. But, it needs to happen. I was the victim of unintended consequences when I allowed my players to keep going in chargen when they failed survival throws.
I'm trying to "fix" this.
And, I want to do it with minimal fuss.
Here's what I'm thinking:
The character gets a random point to a stat for every 1D6 skills that are rolled back.
For example, Bromely Riieve has 2 skills too man. So, the player will knock 2 skill levels from his current skills. I'll have him roll a D6. If he rolls a 3-6, then there is no benefit.
If he rolls a "2", then the gets 1 random stat improved 1 point.
If he rolls a "1", then he gets 1 random stat improved 1 point, and he gets to roll again, getinging another random stat point if he rolls a "1" a second time.
The idea behind the benefit is that I'm taking away skills earned in chargen, in order to retro-fit the INT + EDU limit. But, had the player known this going into chargen, then maybe he wouldn't have gone a 4th term..etc.
This is a way to give the player a "benefit" for doing the terms he did.
Now, with my character with 26 too many skill levels, I'm afraid his stats are going to blossom.
We've got a good story for this guy. There's a reason for him being the way he is.
But, on average, his stats are going to go up by 7 points!
I'm dead-set on enforcing the INT + EDU rule and retro-fitting the PCs with it (like I said, there's only three characters that need this, and two of them are just 2 points over their max).
Any other ideas on how to strip the one character of 26 skill levels and still reward him for time spent in all those terms?
I mean, after all, the player did make a bunch of unmodified stat aging checks when he rolled up the character. You wouldn't believe how this guy was rolling (with my dice)! Yeah, it was something to see.
I welcome input in handling this "character retro dancing" in another way...
S4