Supplement Four
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I was just reading over THIS REPLY in the Reading a Subsector thread (see my sig for that thread), and it reminds me of an issue I've had with Traveller for a long, long time (but have never settled to my satisfaction).
That is...a character's personal TL.
We have much to-do about TL's in Traveller, but we never (I've never seen an official rule) concern ourselves much with the technological knowledge level of the character.
Take that post I link above. Marchand says:
Pysadi, last time I looked, is a TL 4 world. It's not impossible, but I do think it is a tad bit of a challenge to figure how a person from a world where the tech is that of early WWII would get along on a starship.
How do you address this in your games? Or, do you just ignore it?
Or, do you handwave every instance with explanations of how the TL 4 character was exposed (for years) to TL A+ tech at the local starport...or whatever?
That is...a character's personal TL.
We have much to-do about TL's in Traveller, but we never (I've never seen an official rule) concern ourselves much with the technological knowledge level of the character.
Take that post I link above. Marchand says:
PCs by definition are the extraordinary people. PCs can come from anywhere. It would be easy to come up with a compelling backstory for a PC from Pysadi, for example.
Pysadi, last time I looked, is a TL 4 world. It's not impossible, but I do think it is a tad bit of a challenge to figure how a person from a world where the tech is that of early WWII would get along on a starship.
How do you address this in your games? Or, do you just ignore it?
Or, do you handwave every instance with explanations of how the TL 4 character was exposed (for years) to TL A+ tech at the local starport...or whatever?