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General Wouldn't any Tech proliferate as fast as travel throughout the Imperium?

Lol, whut? 🤪

That sounds like a racket just waiting to happen ... :ninja:
Large passenger liners, <should> carry a J-6 couriour in case they misjump. It is a marketing pitch to the high passenger trade. "If we misjump, we have sufficient life support and a J-6 messenger ship that can get to the nearest world and contract for a rescue expedition" The racket is that the couriour has 1 extra bunk, which is auctioned off to the highest bidder. :oops:
 
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Starships: Lifeboatship

1. Thirty five tonnes streamlined, twenty six and one quarter tonne pod, two seven and a half tonne drop tanks.

2. Lifeboatship pod: streamlined, six tonne (small) bridge, ten tonne Venture (budget) jump drive, half tonne battery, sixty kilogramme drop tank fittings, two one and three quarter tonne docking clamps.

3. Primary hull, eight and three quarters tonnes: two and a half tonne dual cockpit, one tonne manoeuvre drive, two tonne early fusion power plant, one tonne fuel tank, two tonne airlock, quarter tonne fresher; computer/five, manoeuvre, library; sensors, basic; fixed mount.

4. Modular pod: streamlined, nineteen and a half tonne module, two tonne stateroom plus fresher, two tonne airlock, five acceleration seats, quarter tonne cargo.
 
My personal bet is that even low tech weak oxygen worlds will rely more on electric powered vehicles for transportation than anything else.
The deciding factor is whether it's technically easier to build super- or turbo-chargers or to synthesize advanced battery chemistries (beyond lead-acid, that is) if you don't have to re-discover those chemistries from scratch.
 
Spoiler alert ... you need (relatively speaking) "high tech" to do that with an internal combustion engine. What you're talking about isn't exactly TL=5 stuff. ;)
The question is whether you could build it, not whether you could invent it without knowing how it's done in the first place.


Building it at scale is a separate issue.
 
Large passenger liners, <should> carry a J-6 couriour in case they misjump. It is a marketing pitch to the high passenger trade. "If we misjump, we have sufficient life support and a J-6 messenger ship that can get to the nearest world and contract for a rescue expedition" The racket is that the couriour has 1 extra bunk, which is auctioned off to the highest bidder. :oops:
At least in CT, properly-maintained and fully-manned ships jumping from outside 100D with refinery fuel cannot misjump, rules-as-written.

Also, the odds are good that a random misjump will exit within one parsec of a fuel source (in normal stellar-density zones). Extend it to two and parsecs and those odds go way up, too. Thus, a carried Type S would suffice.
 
Jumping from Reft/0926 New Esperanza to Reft/1327 New Colchis, misjump, roll boxcars and end up in Reft/0303 deep space, closest system is Trojan Reach/3219 Batav a J5 hop, but yes that is Reft for you. Recovering that ship J5 away from nearest system plus another J3 to nearest X-Boat terminus is likley going to take 6 months, and totally worth half the cost of the ship.
 
My personal bet is that even low tech weak oxygen worlds will rely more on electric powered vehicles for transportation than anything else.
Depending on how you do it, electric vehicle engineering can be a form of Air Independent Propulsion (AIP), unlike chemical combustion for heat power sources.
Large passenger liners, <should> carry a J-6 courier in case they misjump.
That's a nice idea you've got there.
How are you going to pay for it? :cool:🚬

Not to put too fine a point on the issue, but J6 capability IS NOT CHEAP.
To give you an example, LBB S9, p20 features a 400 ton TL=15 Fleet Courier (armed) with J6/2G capability, requires a crew of 5 (pilot/navigator, engineer/engineer, medic, chief gunner/gunner, gunner/gunner), whose salaries are NOT CHEAP(!), and costs MCr254.54424 to construct at a TL=15 shipyard that has the class in volume production.

You're proposing to carry something like THIS around as deadweight tonnage ... just in case you might someday need it? :oops:

I'm sorry, but investing in fuel purification plants, a regular schedule of routine annual overhaul maintenance and proper procedures of only jumping from 100D+ from the nearest gravity well will substantially mitigate the risk of misjumps at a FAR LOWER COST than carting around a "just in case" J6 courier (and crew!) with you, everywhere you go.
but yes that is Reft for you.
Different locations feature different (stellar) environments, which then call for different kinds of ships with different capabilities when self-recovery becomes an important factor.

Who knew? :rolleyes:
Recovering that ship J5 away from nearest system plus another J3 to nearest X-Boat terminus is likley going to take 6 months, and totally worth half the cost of the ship.
The moral of the story being ... additional fuel to double jump with (either via drop tanks or by demountable tanks or collapsible tanks) is a far more (economically) viable solution to the problem than paying for another set of jump drives (J6 no less!) and hauling those (expensive!) drives around everywhere you go, "just in case" you might need them.

I don't know about you, but if that kind of misjump mishap is "too possible for comfort" ... I would be investing in double jump capability via fuel options, rather than trying to buy a whole other starship to cart around with me everywhere "just in case" it might be needed. Being able to self-recover (thanks to fuel options) is going to be a LOT cheaper and easier to sustain than any kind of TL=15 J6 "hyper tech" that spends most of its time on standby, not doing anything (because nothing went wrong).
 
Depending on how you do it, electric vehicle engineering can be a form of Air Independent Propulsion (AIP), unlike chemical combustion for heat power sources.

That's a nice idea you've got there.
How are you going to pay for it? :cool:🚬

Not to put too fine a point on the issue, but J6 capability IS NOT CHEAP.
To give you an example, LBB S9, p20 features a 400 ton TL=15 Fleet Courier (armed) with J6/2G capability, requires a crew of 5 (pilot/navigator, engineer/engineer, medic, chief gunner/gunner, gunner/gunner), whose salaries are NOT CHEAP(!), and costs MCr254.54424 to construct at a TL=15 shipyard that has the class in volume production.

You're proposing to carry something like THIS around as deadweight tonnage ... just in case you might someday need it? :oops:

I'm sorry, but investing in fuel purification plants, a regular schedule of routine annual overhaul maintenance and proper procedures of only jumping from 100D+ from the nearest gravity well will substantially mitigate the risk of misjumps at a FAR LOWER COST than carting around a "just in case" J6 courier (and crew!) with you, everywhere you go.

Different locations feature different (stellar) environments, which then call for different kinds of ships with different capabilities when self-recovery becomes an important factor.

Who knew? :rolleyes:

The moral of the story being ... additional fuel to double jump with (either via drop tanks or by demountable tanks or collapsible tanks) is a far more (economically) viable solution to the problem than paying for another set of jump drives (J6 no less!) and hauling those (expensive!) drives around everywhere you go, "just in case" you might need them.

I don't know about you, but if that kind of misjump mishap is "too possible for comfort" ... I would be investing in double jump capability via fuel options, rather than trying to buy a whole other starship to cart around with me everywhere "just in case" it might be needed. Being able to self-recover (thanks to fuel options) is going to be a LOT cheaper and easier to sustain than any kind of TL=15 J6 "hyper tech" that spends most of its time on standby, not doing anything (because nothing went wrong).
That depends. A 1,000 ton ship carrying a 200 ton J6 courier…yeah bad investment. But a 50,000 ton ship carrying that is probably a good idea (especially if you go for say a 100 ton Jump4…whose crew doubles as regular ship crew unless needed)
 
Depending on how you do it, electric vehicle engineering can be a form of Air Independent Propulsion (AIP), unlike chemical combustion for heat power sources.

That's a nice idea you've got there.
How are you going to pay for it? :cool:🚬

Not to put too fine a point on the issue, but J6 capability IS NOT CHEAP.
To give you an example, LBB S9, p20 features a 400 ton TL=15 Fleet Courier (armed) with J6/2G capability, requires a crew of 5 (pilot/navigator, engineer/engineer, medic, chief gunner/gunner, gunner/gunner), whose salaries are NOT CHEAP(!), and costs MCr254.54424 to construct at a TL=15 shipyard that has the class in volume production.

You're proposing to carry something like THIS around as deadweight tonnage ... just in case you might someday need it? :oops:

I'm sorry, but investing in fuel purification plants, a regular schedule of routine annual overhaul maintenance and proper procedures of only jumping from 100D+ from the nearest gravity well will substantially mitigate the risk of misjumps at a FAR LOWER COST than carting around a "just in case" J6 courier (and crew!) with you, everywhere you go.

Different locations feature different (stellar) environments, which then call for different kinds of ships with different capabilities when self-recovery becomes an important factor.

Who knew? :rolleyes:

The moral of the story being ... additional fuel to double jump with (either via drop tanks or by demountable tanks or collapsible tanks) is a far more (economically) viable solution to the problem than paying for another set of jump drives (J6 no less!) and hauling those (expensive!) drives around everywhere you go, "just in case" you might need them.

I don't know about you, but if that kind of misjump mishap is "too possible for comfort" ... I would be investing in double jump capability via fuel options, rather than trying to buy a whole other starship to cart around with me everywhere "just in case" it might be needed. Being able to self-recover (thanks to fuel options) is going to be a LOT cheaper and easier to sustain than any kind of TL=15 J6 "hyper tech" that spends most of its time on standby, not doing anything (because nothing went wrong).
Well in cannon once a jump drive misjumps there is a very high chance that when a second jump is attempted after repairs done out of the ship's resourses is made, there is at least a +1 on another misjump. At least one ship I saw in the early years had both a J-3 drive and a J-2 drive, perhaps designed before jump governors, but it was touted as an exploratory trader. My concept here is for a retired or surplus Navy J-6 courior to be fitted instead of a lighter. Mind you this is for a 100,000+ ton passenger liner servicing <HI> class worlds. The courior is fuelled and powered down to standby with one watch person standing by. Crew will be placed on board once it is determined that rescue is needed, this crew come from the host's complement. How to pay for it? If I was one of the stranded passengers and a ride on the couriour was being auctioned, my bid would be to commit the resources of Gliss Ten to get ships and fuel out here to rescue the rest of the people.
 
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At least one ship I saw in the early years had both a J-3 drive and a J-2 drive, perhaps designed before jump governors, but it was touted as an exploratory trader.
That was the Leviathan in the CT Adventure A04 which was designed when governors existed. The J2 drive is a back-up for if the J3 drive is out of action.
 
Is “doozy” related to “Duesenberg”? A nickname?
Surprisingly, “doozy” doesn’t have an entry in the Oxford English Dictionary, but Wiktionary gives some pointers.

Since the word “daisy” has been used to mean “first rate” in (what is now) the US since the mid-18th century, one of Wiktionary’s theories (from Polish duży) is not as likely as the influence of Eleonora Duse’s surname on “daisy”, in my view. (Duse was a contemporary of Sarah Bernhardt, and became famous in the States in the 1890s.) Duesenberg wasn’t founded until 1920, so my guess is that “doozy” was an existing slang word that was readily applied to the first-rate Duesenberg automobiles rather than one that was coined for them.
 
The air at Denver's altitude (5,280 feet/1,609 meters) is roughly 0.82 atmospheres, which is still within the definition of a Standard (6) Atmosphere. Down the road in Colorado Springs (6,035 feet/1,839 meters), they clock in at 0.80 atmospheres. You have to get into the mountains, say up to the gambling dens of Cripple Creek (9,494 feet/2,894 meters) before you hit 0.70 atmospheres, which is the upper range of a Thin (5) Atmosphere or equivalent.

... it is definitely a unique experience to have to stop and take a breather between bites of your sandwich at the counter
After reading an early account of Europeans visiting the Tibetan Plateau, I discovered that much of the Plateau, including the Everest Base Camp, qualifies as Atmo 5, and the summit of Everest is Atmo 3.
 
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