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This whole thread reminds of the FATE system...of which I am going to review the SFRPG Starblazzers for Freelance Traveller. Essentially, I see many things in FATE that should be ported into Traveller but many things we did anyway. What both Travelller and Starblazers have in common is that they are huge toolkits that are in danger of becoming unwieldly. Traveller with all its Tables & Charts. Starblazzer with all the clunky application to role playing rather than just letting people free form it. But, I am willing to keep an open mind - as I am only on page 50...
But, the art is simply amazing and wish that the basic rules of Traveller looked this good.
Enforcing the play of disads is, IMHO, where GURPS continues to fail.
The systems you mention entice the player to roleplay a disad within the game by providing a reward for doing so. The only reward associated with disads in GURPS, however, is extra points for character building outside the game.
The SJGames GURPS forum is full of threads with people asking how they can get their players to actually roleplay the disads they selected, disads they selected quite frankly only for use as "power ups".