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Classic Adventures & Supplements with MongTrav?

Has anyone played any CT adventures or used anything directly from a CT supplement?

It seems like it would be nearly a one-to-one exchange on most things like character stats, etc. Has anyone found any specific things that would need to be converted somehow for playability?
 
I ran The Chamax Plague during the playtest; had to fudge the animal stats a bit because that part wasn't available yet but it went fairly well, and it looks like it would work just as well under the present rules.

I intend to run a Mongoose Traveller version of the BITS adventure "The Long Way Home" one of these days.

Allen
 
I have been playing around with the Traveller Adventure...not yet running full Mongoose Traveller. The biggest problem is combat - so I am hoping that they might release something like At Close Quarters [or I think that GDW did the same thing with Mayday (as I don't own that supplement)]. Essentially, Mongoose has to keep the simplicity of what they have devised, consolidate combat as single system (whether it be starships or vehicles or individuals) and make realistic armour+weapons damage accordingly. But this is a known bug.

Also, figuring out the tasks is made even easier.
 
The Traveller Adventure is one of my favorite Traveller products ever. It'll be interesting to see how the interaction with the officials in the "Zilan Wine" chapter work out with the new rules.
 
I ran Shadows during playtest pretty much without modification, am using The Imperial Fringe with some embellishments now.

Using CT adventures with MGT is a snap.
 
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