Supplement Four
SOC-14 5K
Everything within range is detectible.Originally posted by Plankowner:
I'm again thinking of the situation where a ship is at the 100D limit of the planet. At 1g that is about a 4-6 hour trip to orbit. Just about everything should be detectable in that time, assuming the Navigator is rolling every 10 minutes (24-36 rolls). Is that what you want?
Most ships will only have Class I sensors. That's a range of 15 hexes or so (150,000km).
The trip from a Size 8 world, out to 100 diams, is 10 times the detection range of Class I sensors. It's entirely possible for enemies to move about just outside detection range as that vessel moves from orbit to 100 diams (see my example in the other post).
Of course, this doesn't count penalty modifiers, either...if a target is "coasting", or EM Masked, or even runnng silent.
And, should a bogey be detected, most aren't going to be any big deal--nothing out of the ordinary. Why would the players lock onto each and every ship they come across? That wouldn't make sense (and may piss the wrong people off, too).
Since usual practice is for ships to fly around with their transponders broadcasting, most ships should be easily detectible. If the players pick up a ship that doesn't have its transponder broadcasting, then that should send up a red flag.
So, your question above was, "Is this what I want?"
I'd say yeah...yeah it is. We're simulating how real sensors would work in a simple, CT-type style.
I think, myself, that these rules are meshing beautifully with CT starship combat.