Supplement Four
SOC-14 5K
Very cool.Originally posted by Sigg Oddra:
I do have quite a large jump flash when a ship enters jump - enough to damage nearby small craft if they aren't careful.
Tell me more about it, please! (your version of jumping in and out of systems)
I've played around a bit with changing canon jump definition. I don't work on it that much (been chewing on it for about a year and a half now), but I've got about 75% of a good idea to define jump a little differently than official Traveller.
It still takes a week, but there is no mystical, not-well-understood other dimension the ship passes through. The ship acutally stays in N-Space the whole time.
But, monkeying around with Traveller's command of quasi-gravity (inertial dampners, Contra-grav, and deck plates that produce 1G) and Einstein's theories, the ship makes its way through normal space FTL.
There's no "braking" under this method, though, so a ship has to "aim" for a star or a planet. The ship is constantly accelerating, FTL, throughout the entire journey, but needs a "cusion" to slow down. That cusion is the gravity well of a massive body. The ship falls into it like a drop of water into a lake.
And, the ship slows down again to STL speeds.
The ship's jump grid produces a field that monkies with the polarity of particles that both push and pull at the same time (not unlike like signs of a magnet repelling from each other, or the DGP defintion of how T-Plates work).
This field--the jump bubble--that creates itself around the ship actually condences the kilometer of space around a ship to .0001 meter or less.
The ship is then propelled down this trajorie that is constantly squeezing space just in front of the ship.
So the ship, from the observers inside the ship, is travelling at normal speed across a distance that the ship would usually take a week to cross.
Observers outside the ship, see it disappear (as it speeds off, FTL).
The ship never really leaves N-Space. It's just travelling FTL.
The massive push-pull of the jump grid, that is compressing space in front of the ship (and then letting it "unfold" again behind the ship), produces extreme gravity that breaks up any matter (floatsom, rocks, ice, whatever) that the ship encounters--hardly anything can survive that tremendous force.
The field is kept localized by another field, just a tad bigger, that keeps it from "spreading", keeping the extreme gravity maniuplation from screwing with the oribits of planets and what not.
Picture space as the sheet on your bed. You want to travel from your pillows to the foot of the bed, but that length is a parsec.
So, you go into your bathroom and get one of the rings that hold your shower curtain up. You come back to the bed and pull some of the sheet through the ring.
The diameter of the ring is the distance that your ship would need a week to get to the other side.
So, with the somewhat folded sheet, pulled through the ring, slide it down the length of your bed.
The whole time, the sheet is crumpling and folding in the middle of the ring, but this folding is not effecting the rest of the sheet.
And, the whole time, all your ship is doing is taking its week to cross the diameter of the ring.
Your ship is crossing the diameter of the ring, but the ring is sliding down the sheet while your ship does that.
At the end of a week, you pop out the other side of the ring, but you've traveled the entire lenth of the sheet.
Under this idea, starship captains usually pick a star and head for it, "slowing down" when they hit the 100 diam limit of the star. Then, they just move through N-Space to their destination.
More accurate calculations can get you to the 100 diam limit of a planet in the system.
Note that jumping out into deep space is not an option with this defintion of Traveller jump. When the jump is engaged, the exit point will always be the 100 diam limit of some massive body.
There's a limit to what science has allowed us to maintain the jump bubble (which also protects the ship from the extreme gravitational forces at work just outside the hull), and, given current technolgy, a week is all the jump bubble can be maintained.
Once science makes a breakthrough (which doesn't look likely in the near future), a jump of a parsec could be cut down--maybe even to a few hours.
But, for now, jump takes a week.