Originally posted by Colin: Actually, in T20 a 4th (or 10th) level Marine is no more capable of taking a bullet than a 1st level Academic. What counts for firearm damage is Lifeblood, which which is equal to the character's Con. Now, a punch is a different story, as Stamina advances with level, so a high-level character can duke it out for a while.
Colin,
Great. So you have two stats doing the work of one. Brilliant, more complexity is always good.
The first, Stamina, controls damage in hand-to-hand combat and higher level players get take more punishment then lower level players. This is not surprising seeing as D&D is focussed more on hand-to-hand fighting and not guns. It's also pure crunchy munchkin goodness, my 15th level can beat up your 4th level
no matter how well you play because I've got more levels.
The second, the Con derived Lifeblood, is an obvious retcon that allows d20 to be used in more realistic genres. While a fist, dagger, or arrow will still effect a PC's Stamina, a firearm somehow magically effects Lifeblood instead. That's nothing more than a retcon, a shabbily grafted addendum, added in the hope of making a RPG system developed for nearly three decades to serve the Fantasy-Heroic-Cinematic genre suddenly 'good enough' for other, more realistic genres too.
A bullet is a bullet is a bullet and a punch is a punch is a punch. Combat damage is combat damage. Separating the two out so that bullets are now a bit more deadly is nothing more than a slapdash papering over of the central part of what makes d20 d20 - Levels.
Sorry. I'll buy T20 for the materials, but I ain't playing Traveller with it. Horses for courses, right tool for the right job, one size does not fit all, and all that. I'm still not too lazy to learn different systems for different genres.
So, d20 is popular. Whoopdeedoo. Windows is popular too. Popularity doesn't make Windows the right OS for every application and popularity doesn't make d20 and its various offspring the right RPG systems for every genre.
Have fun,
Bill