creativehum
SOC-14 1K
I'm heading back into Classic Traveller next weekend after not picking it up after a couple of decades. With hindsight I can see how all the pieces fit together in a compelling way -- in a way I couldn't in my youth.
[I'm sticking with Books 1-3 for now, though I have on tap Supplements 1-4 and the skills and weapons from Book 4. I want a simple, lean Classic Traveller. Please note: this post is a question about the Rules as Written. I'm not looking to fix them, drop the +DM modifiers or whatnot. I'm just trying to sort out something that I think makes sense in my head, and feel out successful experience of others in play.]
But my brain has bumped against something that I remember bumping up against in my youth. It flummoxed me then, and it flummoxed me now. These days I know the ruling I would make. But I've never seen this matter addressed anywhere, so I want to run it by team COTI.
I'm going to jump in with an example to illustrate the question:
Example One
An Adventurer rushes for Cover, Evading as he heads for the tires of an ATV. A Merc is Standing, firing at the Adventurer at Medium range. When the Adventurer reaches the ATV he'll return fire from cover.
Here's the question:
Does the Merc get his attack off while the Adventurer is covering ground? Or after he reaches the cover of the ATV wheel? I think the difference is clear: In one case he's getting a -2DM at medium range for Evading. Meanwhile, if we assume that all movement happens first, and then attacks occur, he is safely behind the wheel of the ATV before any gunfire occurs.
In the second case there's actually no need to Evade as he moves, since he makes it safely to the Cover no matter what. (Which seems strange to me.)
Example Two
An Adventurer armed with a Blade, hidden behind Cover, 20m from a Merc. The Merc is armed with a shotgun with his back to the wall in a cargo hold. The Adventurer declares he's going to charge from around the cover and attack the Merc.
Now, here's the thing:
If all movement happens _before_ attacks, then the Adventurer ends up with his blade at the Merc's neck before the Merc can attack. This means the Adventurer gets a +1DM on his attack for shot range, and the Merc gets a +1DM with his shotgun attack at short range.
However, when the Adventure closed on the Merc one band (Walking), he was passing through the the medium range in the Merc's arc of fire, which would have giving the Merc a +2DM to hit. Clearly, the is is the more advantageous DM. The question is, given that a character can be on another character from medium to short range in one round, does the Merc get to fire while the Adventurer is charging him. Or, if one reads the rules a certain way, does the Adventurer essentially "teleport" next to the Merc, and all combat occurs simultaneously after all movement occurs simultaneously.
This really was something that bumped my head when I was a teenager, because the rules do seem to suggest that a) all movement happens; b) all combat happens. And that characters essential teleport to the most advantageous position to attack at the end of their movement.
These days, reading the rules, I would make the following ruling (which I've tipped my hand to in how I phrased the above examples):
Declarations of movement are all simultaneous and declarations of combat are all simultaneous. And once we're in motion, it's all happening at the same time.
Each character gets to have the most advantageous combat DM as his target move through the scene.
So, in Example One, if the Adventurer is Evading to get to the ATV for cover, the Merc gets to fire at the Adventurer as he's running for the ATV, before he reaches the cover of the ATV. The -2DM of Evading at Medium range applies. The value of the -4DM of the ATV cover for the Adventurer really kicks in _next round_ if he gets there in one piece.
In Example Two, the Merc gets to fire at the Adventurer with his shotgun at medium range as the Adventurer Closes. The Adventurer still gets his attack, even if hit, because he will Close to short range. Even if he goes down from a Characteristic hitting 0, I'd call it he gets his attack in, per the rules of simultaneous combat. But he took that risk to get closer for next round.
Essentially, everything is declared simultaneously, and every movement and attack will go off. But we also look to the fiction to see if there are an subtle positioning for the order of attack in terms of DMs to apply.
Does that make sense to you all? Or am I breaking a specific game-play mechanic that's going to kill the fun/break the game if it isn't a) all movement first; b) and then all attacks at the ranges of finished movement.
How do you all handle the timing and spacial relationships of movement and combat?
I'm curious about this, because I honestly have not seen anyone bring this matter up. But it seems like one of those soft points in the explanations in the Classic Traveller rules.
[I'm sticking with Books 1-3 for now, though I have on tap Supplements 1-4 and the skills and weapons from Book 4. I want a simple, lean Classic Traveller. Please note: this post is a question about the Rules as Written. I'm not looking to fix them, drop the +DM modifiers or whatnot. I'm just trying to sort out something that I think makes sense in my head, and feel out successful experience of others in play.]
But my brain has bumped against something that I remember bumping up against in my youth. It flummoxed me then, and it flummoxed me now. These days I know the ruling I would make. But I've never seen this matter addressed anywhere, so I want to run it by team COTI.
I'm going to jump in with an example to illustrate the question:
Example One
An Adventurer rushes for Cover, Evading as he heads for the tires of an ATV. A Merc is Standing, firing at the Adventurer at Medium range. When the Adventurer reaches the ATV he'll return fire from cover.
Here's the question:
Does the Merc get his attack off while the Adventurer is covering ground? Or after he reaches the cover of the ATV wheel? I think the difference is clear: In one case he's getting a -2DM at medium range for Evading. Meanwhile, if we assume that all movement happens first, and then attacks occur, he is safely behind the wheel of the ATV before any gunfire occurs.
In the second case there's actually no need to Evade as he moves, since he makes it safely to the Cover no matter what. (Which seems strange to me.)
Example Two
An Adventurer armed with a Blade, hidden behind Cover, 20m from a Merc. The Merc is armed with a shotgun with his back to the wall in a cargo hold. The Adventurer declares he's going to charge from around the cover and attack the Merc.
Now, here's the thing:
If all movement happens _before_ attacks, then the Adventurer ends up with his blade at the Merc's neck before the Merc can attack. This means the Adventurer gets a +1DM on his attack for shot range, and the Merc gets a +1DM with his shotgun attack at short range.
However, when the Adventure closed on the Merc one band (Walking), he was passing through the the medium range in the Merc's arc of fire, which would have giving the Merc a +2DM to hit. Clearly, the is is the more advantageous DM. The question is, given that a character can be on another character from medium to short range in one round, does the Merc get to fire while the Adventurer is charging him. Or, if one reads the rules a certain way, does the Adventurer essentially "teleport" next to the Merc, and all combat occurs simultaneously after all movement occurs simultaneously.
This really was something that bumped my head when I was a teenager, because the rules do seem to suggest that a) all movement happens; b) all combat happens. And that characters essential teleport to the most advantageous position to attack at the end of their movement.
These days, reading the rules, I would make the following ruling (which I've tipped my hand to in how I phrased the above examples):
Declarations of movement are all simultaneous and declarations of combat are all simultaneous. And once we're in motion, it's all happening at the same time.
Each character gets to have the most advantageous combat DM as his target move through the scene.
So, in Example One, if the Adventurer is Evading to get to the ATV for cover, the Merc gets to fire at the Adventurer as he's running for the ATV, before he reaches the cover of the ATV. The -2DM of Evading at Medium range applies. The value of the -4DM of the ATV cover for the Adventurer really kicks in _next round_ if he gets there in one piece.
In Example Two, the Merc gets to fire at the Adventurer with his shotgun at medium range as the Adventurer Closes. The Adventurer still gets his attack, even if hit, because he will Close to short range. Even if he goes down from a Characteristic hitting 0, I'd call it he gets his attack in, per the rules of simultaneous combat. But he took that risk to get closer for next round.
Essentially, everything is declared simultaneously, and every movement and attack will go off. But we also look to the fiction to see if there are an subtle positioning for the order of attack in terms of DMs to apply.
Does that make sense to you all? Or am I breaking a specific game-play mechanic that's going to kill the fun/break the game if it isn't a) all movement first; b) and then all attacks at the ranges of finished movement.
How do you all handle the timing and spacial relationships of movement and combat?
I'm curious about this, because I honestly have not seen anyone bring this matter up. But it seems like one of those soft points in the explanations in the Classic Traveller rules.