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Combat system

Icosahedron

SOC-14 1K
I read this on DriveThruRPG today:
The combat rules are a major breakthrough. One general combat resolution procedure covers all types of combat: hand-to-hand, melee weapons, small arms fire and fire against armored vehicles. Once the basic three-step combat sequence is understood (Did you hit? Where did you hit? How hard did you hit?), combat is quick and easy to resolve, but the wide range of weapons values keeps the system rich in detail.

I'm not familiar with Twilight 2000: how do the combat rules compare with Traveller, Snapshot, AHL, etc? Are they compatible?
 
I read this on DriveThruRPG today:


I'm not familiar with Twilight 2000: how do the combat rules compare with Traveller, Snapshot, AHL, etc? Are they compatible?

Not at all.

2nd edition (2.0/2.2) are 99% compatible with TNE and Striker II... but those are not compatible with CT era anything.
 
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Just a random thought...
Could an individual with time on their hands bonstruct a T2K analog using the CT/MT system? SUrely with the advanced character generation tables in MT, you could get fairly close to a Twilight 2k system.

Just thinking out loud.
 
I did it the other way around.

I used T2K 1st edition to run MT and T2300.

I used a few house rules to make combat a bit more lethal however.
 
Just a random thought...
Could an individual with time on their hands bonstruct a T2K analog using the CT/MT system? SUrely with the advanced character generation tables in MT, you could get fairly close to a Twilight 2k system.

Just thinking out loud.

It can be done, but one is just, in that case, better off using CT/MT rules with T2K2.x Characters .

The T2K skill mix is VERY hard to emulate with the randomness of CT/MT. But the CT, MT or Striker/AHL combat systems can be used with T2K 2 rather easily. Since both games use 2d6 for stat gen, conversion is easily done.

For MT Tasks Use Stat/3 instead of stat/5 (since T2K characters don't readily get to raise stats, and are on 2d6-2 reroll 0's), and skill levels as written (noting that they will tend to be a level higher than MT levels).

Damage can be taken to stats as normal; yes it will up the lethality a touch (15 instead of 21 being average, that's roughly 4 dice to kill instead of 7 dice...).

Or one can simply convert the character by adding 2 to each attribute.

Total skill levels will tend to be higher, but individual skills tend not to be.
 
Just a random thought...
Could an individual with time on their hands bonstruct a T2K analog using the CT/MT system? SUrely with the advanced character generation tables in MT, you could get fairly close to a Twilight 2k system.

Why go through the trouble of trying to convert MT to T2k? There are rules for a T2k game that I think most agree are at least acceptable. There is also a new T2013 rules set that on first glance is great. It even has 3 levels of complexity depending on your gaming style.
 
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